Darco wrote:thats really weird that your material works.. you have the br bump on the mc's visor and partial cubemaps all over the place.
Its there (BR height map) and it was put in as a mistake but it seemes to work so ill go with that for now. As far as all the partial cube maps...i didnt like the way a single one looked so I took the same concept as Dirty metal with MC diffuse and applied the idea here. I cant get over teh Br height map though lol
Last edited by Bioslayer on Wed Mar 28, 2007 7:14 pm, edited 1 time in total.
Darco wrote:its not that you look like a jackass, but try using the entire cubemap? it might look better.
I edited my first post before I saw this.
To be honest man I dont know much about how to do any of this im just messing around and read tuts so im not sure how to use a whole cube map but I think my mistake material looks better than some other proper ones ive seen but thats just my opinion.
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Edit: Thank you so Much, I am trying get the visot right but when I apply the texture it changes the color of the Mc too, I cant get it just to the Visor And since in the tut it said to attach all parts IT wont let me select the visor by itself.
Select the mesh
Click the Element button
Click the visor to select it
Set the material ID to 2
Use a Multi/Sub Object material type and have the visor and armor as different materials
I wanted to add the Battle Riffle to the scene of mine but I can't seem to extract ANY bump maps, I get a error when opening them in Photoshop. Any help?