Linking a Ctrl to a Mach

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
Fleabag77




Commentator

Posts: 544
Joined: Sun Dec 31, 2006 5:12 am

Linking a Ctrl to a Mach

Post by Fleabag77 »

I've tried this tutorial, but it didn't work me (not only does the control not affect the mach, but the game freezes after the mach loops a few times). I'm trying to take a ctrl from one map, and link it to a mach from another map.

Example: The control pad from Zanzibar, and the crusher from Waterworks. I don't want the crusher to move until I activate the control.

How would I do this?
User avatar
Th2mods
Readers Club





Posts: 1229
Joined: Mon Jan 08, 2007 5:54 pm
Location: Salt Lake City, Utah
Contact:

Post by Th2mods »

doesn't the crusher move automatically? Its not linked to a control. so wouldn't that mean you would need tell it what to do?
Image
hoho5000





Posts: 40
Joined: Thu May 12, 2005 6:35 pm
Location: Bellingham

Post by hoho5000 »

To do this, go into ADI with your map. Go the scnr tag and open up blueGuerilla. Scroll down to machine placement, and locate the machine. Then, check the box that says does not operate automatically. That should do it for you if you have everything else set up right.
"Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world." - Einstein
User avatar
Anthony




Translator Connoisseur New Age ONI

Posts: 1001
Joined: Thu Jul 06, 2006 10:19 pm
Location: Whittier, CA
Contact:

Post by Anthony »

well im at school and dont have access to my notes at the moment, but I remeber that you need to have Device Group, Mach Palette, Mach Placement, Ctrl Palette, and Ctrl Placement


The Ctrl and Mach Palette tell it what mach and control to use, and the placements have a index to the palette telling it what Ctrl or Mach palette to use

they both have a index to a device group, you will have to have them both set to the same device group in order to get them working together

if you have the H2Core source I have the code in there to relink the stuff since we had to do that in order to transfer them.

im not sure if it iwll work with that waterworks crusher but you can try


good luck :P
Fleabag77




Commentator

Posts: 544
Joined: Sun Dec 31, 2006 5:12 am

Post by Fleabag77 »

Okay, I'll try that! Thanks.
Post Reply