Remove/Hide gauss turret
- fergie4000
- Posts: 98
- Joined: Sat Mar 24, 2007 7:01 am
- Location: 127.0.0.1
Remove/Hide gauss turret
as the subject says. i have been googling all day and not found anything helpful. can someone point me at a tutorial or explain how to do it? thanks.
warthog.vehi -> dependancies -> null out chain_gun.vehi and guass_turret.vehi (i might have got the names slightly wrong)

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no, its on the hlmt tag. all you have to do is null out the gauss turret vehicle and it will be completely removed.
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- fergie4000
- Posts: 98
- Joined: Sat Mar 24, 2007 7:01 am
- Location: 127.0.0.1
oh yea oops lol, but you have to null out the chain gun as well if you want it to always be nulled otherwise it could spawn with a chaingunBenjyp wrote:no, its on the hlmt tag. all you have to do is null out the gauss turret vehicle and it will be completely removed.

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
- fergie4000
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- StalkingGrunt911
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- fergie4000
- Posts: 98
- Joined: Sat Mar 24, 2007 7:01 am
- Location: 127.0.0.1
or you can do it the proper way...
open adi
goto the [vehc] - (vehicle collections)
find the warthog_guass.vehc
click on the globe picture (bottom right icon) or whatever and then open up string indicies
change guass to troop (by clicking on guass, changing the text and pressing save)
resign map
No nulling required...Its also how you spawn things like the heretic banshee instead of the normal one or spawn a damaged hog (its essentially like the bipd tag, you choose the permutation of the vehicle)
open adi
goto the [vehc] - (vehicle collections)
find the warthog_guass.vehc
click on the globe picture (bottom right icon) or whatever and then open up string indicies
change guass to troop (by clicking on guass, changing the text and pressing save)
resign map
No nulling required...Its also how you spawn things like the heretic banshee instead of the normal one or spawn a damaged hog (its essentially like the bipd tag, you choose the permutation of the vehicle)
- fergie4000
- Posts: 98
- Joined: Sat Mar 24, 2007 7:01 am
- Location: 127.0.0.1
- fergie4000
- Posts: 98
- Joined: Sat Mar 24, 2007 7:01 am
- Location: 127.0.0.1
- fergie4000
- Posts: 98
- Joined: Sat Mar 24, 2007 7:01 am
- Location: 127.0.0.1
That should clear it up for you, and yes you can use Dot Halo to do so, just scroll down to th hlmt tag, click on what you are wanting to remove, in your case the gauss turret, then in the dependencies window "null" from there. Hope that kinda helped you out.Benjyp wrote:no, its on the hlmt tag. all you have to do is null out the gauss turret vehicle and it will be completely removed.
- fergie4000
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- DarkShallFall
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- fergie4000
- Posts: 98
- Joined: Sat Mar 24, 2007 7:01 am
- Location: 127.0.0.1
LOL! does anyone here feel like making a warthog modding app? like you set all the values how you want them and they are written to an xml file or a meta tag or whatever then it can be imported into the map? i would try, but i don't have a clue what the options do.
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