Modding Hog Wars

Discuss general issues about modding HaloPC. Post ideas for mods here.
DrLime





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Modding Hog Wars

Post by DrLime »

Hey, I was wondering how I would go about changing what each new hog replaces when I rebuild the map. I started working on a mod that was sort of simular to Hog Wars just before HMT3 came out, and I am trying to combine the two into a super mod, however I need to know how to do this. When I rebuild, the Banshee meta is in my folder, but HMT doesn't show it as a vehicle in the level, and I can't find it in the hex. Help please?
DrLime





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Post by DrLime »

Bump.
DankButter





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Post by DankButter »

thats weird i already posted on this topic but its not here :?

the banshee in hog wars have been replaced with the covie hog
DrLime





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Post by DrLime »

I know that. I am talking about switching it so it took the place of the grenade hog (or another) and left the Banshee in...
DankButter





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Post by DankButter »

ok then just use offset swaping. swap the norm hog for the banshee.
DrLime





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Post by DrLime »

No, when I try to rebuild the map, it doesn't include the banshee in teh rebuild..
DankButter





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Post by DankButter »

try just not putting in the covie hog, open the folders and delete it. then overwrite.
HAL9000





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Post by HAL9000 »

one awnser hex i dunno if it will work or not but give it a try :wink:
DankButter





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Post by DankButter »

DrLime wrote:No, when I try to rebuild the map, it doesn't include the banshee in teh rebuild..
didnt work for him
BlacGrunt55




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Post by BlacGrunt55 »

if u wanna get rid of the covie hog, then extract the banshee and its children from the original bg, put it in the place where ur gonna rebuild it, and rebuild. then u can simply do offset swapping
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DrLime





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Post by DrLime »

To make things more clear... I want to retain the covie hog, but replace teh civie hog with the banshee. Btw, good job Iron Forge... Not many know that the military does use the term civie for civilian vehicles and possesions.
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Other than that, I can handle and know how to do my other objectives for the mod.
DrLime





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Post by DrLime »

Could Forgie provide some help?
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Iron_Forge




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Post by Iron_Forge »

I edited the globals.matg.xml and bloodgulch.scnr.xml, replacing the paths to the old vehicles with the paths to the new...If you want new (or old) vehicles, just replace with one of the 6, in both of these files...
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DrLime





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Post by DrLime »

Ah, thank you. I am more of a skinner than programmer, so somethings can get *confusing* (but this is not a problem anymore)
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Post by DrLime »

Actually, this is prefect... Very simular to HTML!
DankButter





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Post by DankButter »

where the files?
DrLime





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Post by DrLime »

Globals folder and Levels-Test-BloodGulch
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Post by DrLime »

Hm... I edited it, but every time I try to rebuild the map I get a .NET Framework unhandled exception error.
"This is an unexpected token. The expected token is 'NAME'. Line 5799, position 16."
DrLime





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Post by DrLime »

Can someone send me the correct files so the Banshee is in place of the grenade hog?
DankButter





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Post by DankButter »

grenade hog is cool. replace the civie.
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