Vehicle Fall out--
Vehicle Fall out--
can any1 make a plugin for hht or hmt so i cant fall out of the vehicles when there upsidedown?
Not even sure where that script would go, but maybe someone else does? Quoted that from the topic HPC Modded Server Map, and im not even sure if you have to do a CE->PC conversion.DECOY wrote:One line script compiled into the CE scenario for standard BG, then CE scenario extracted and rebuit into the PC modded version of BG.DkHawk wrote:Pretty cool, but how did you make it so you don't eject out of the hog?
Code: Select all
(script startup hangon (set rider_ejection 0) )
- Malolo420
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Well what about a DEV trainer just for that script.)John( wrote:heh.. that would own.. but then hacking would be overrated.. :X
can any1 post a working script for it then?
I don't think you can do it with CE - PC conversion because you have to rebuild with HMT and use the PC map.
Sig over height, width, and file size limits.
it has to do with rebuilding involving ceMalolo420 wrote:I don't think you can do it with CE - PC conversion because you have to rebuild with HMT and use the PC map.

scripts are stored in the .scenario in ce.
so, you add the script in bloodgulch (ce version).
extract the the .scnr.meta from it with hmt and rebuild your pc version of bloodgulch with it

not to hard to do, my gravity mod had\has that script in.
Agreed. Why not just download the HPC one that's already done on Blood Gulch? http://forums.halomods.com/viewtopic.php?t=56940 If you don't like how they modifed the weapons then just use HMT to fix that up and voila you have your no vehicle fall out. As for Deathisland, there is no need for the CE->PC hassle.Titusz wrote:yeah,no need to do this hassle in CE
By the part in bolded do you mean to use memory hax so you can just have the singular APP to do it for all maps? If that is the case the thing you need to edit is a internal global called rider_ejection, by defualt its value is 0.FanTasY wrote:Agreed. Why not just download the HPC one that's already done on Blood Gulch? http://forums.halomods.com/viewtopic.php?t=56940 If you don't like how they modifed the weapons then just use HMT to fix that up and voila you have your no vehicle fall out. As for Deathisland, there is no need for the CE->PC hassle.Titusz wrote:yeah,no need to do this hassle in CE
If my guess is wrong about what you ment could you please explain.

Halomods member wrote:tags meta? There is no such thing for Halo PC.
Heh, I just meant it's not worth it do all the scripting and CE->PC conversion. Sorry for the confusion.conure wrote:By the part in bolded do you mean to use memory hax so you can just have the singular APP to do it for all maps? If that is the case the thing you need to edit is a internal global called rider_ejection, by defualt its value is 0.FanTasY wrote:Agreed. Why not just download the HPC one that's already done on Blood Gulch? http://forums.halomods.com/viewtopic.php?t=56940 If you don't like how they modifed the weapons then just use HMT to fix that up and voila you have your no vehicle fall out. As for Deathisland, there is no need for the CE->PC hassle.Titusz wrote:yeah,no need to do this hassle in CE
If my guess is wrong about what you ment could you please explain.