Making Scenery indestructable

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eternal





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Making Scenery indestructable

Post by eternal »

Ok so heres the deal: I swapped scenery from SP to MP in this way

scenery had Mode, Coll, but NOT PHMO tag

I saved the scenery with entity, and i took containment base gate(mach) (for both i used recursive, parsed, and sounds) as well, then i built both into my MP map.

Then, with dothalo, I changed the machine speeds to ), I nulled all the machines sounds, and swapped the hlmt of the machine with the scenery.

Then, with entity, I went into scnr and selected netgame equip, and I used chunk cloner, and cloned 5 swords.

Then I duplicated an itmc, and swapped the ident to my machine. (in scnr tag)

I know theres nothing wrong with my method of getting the scenery onto the map, b/c I've used this method many, many times. I know one 'problem', is that injected scenery doesnt have a phmo tag.

What i want, is to make this scenery indestructable now. In campaign, it is destructable.

Can anyone help me?
newbymodder wrote:the bickering of halomods have to love them
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DemonicSandwich




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Post by DemonicSandwich »

Open it in DotHalo and goto the [hlmt] tag of your scenery.
Then select "invincible" then save.
*see pic*
Image
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eternal





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Post by eternal »

demonicsandwich wrote:Open it in DotHalo and goto the [hlmt] tag of your scenery.
Then select "invincible" then save.
Awesome, worked great!. I never knew that existed. I guess you learn something new everyday.

:):)
newbymodder wrote:the bickering of halomods have to love them
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