[TRIAL] UPDATE - Halo Trial PelicanzMod

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
xgrifx





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[TRIAL] UPDATE - Halo Trial PelicanzMod

Post by xgrifx »

When I first joined this site people said it couldn't be done...but today, I present a Pelican Mod for Bloodgulch for use in Halo Trial. Credit for Pelican Originally goes to the SWORDGULCH Mod, I just made it more normal for Gameplay...

*This Mod is Fully Compatible with Sparkedit for Easy Map Editing

**Please note, when Making a server, to denote it with a Proper title to warn users (PelicanzMod Server)

***Updated to BETA, please delete old version and replace with new download below

File Download
[UPDATE!] - http://www.fileden.com/files/2007/3/7/8 ... dgulch.rar

Pics
ImageImageImageImage

Vids
Mythica.org Mirror
Last edited by xgrifx on Sun Mar 25, 2007 6:18 am, edited 3 times in total.
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peterblue





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Post by peterblue »

Thanks, looks good.
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So un1337, beware my advice.
"On a burning bridge, your options are minimal at best,
Depending on where you stand and how much breath is in your chest"
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peow130
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Post by peow130 »

looks sexcellent
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Havocwielder





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Post by Havocwielder »

er... Nice... Look above this post... An Accident right? :lol: But nice job. I hope some people start doing mods like this, rather than like chaos gulch...
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xgrifx





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Post by xgrifx »

Havocwielder wrote:Look above this post... An Accident right?
Can you point me to the post you are talking about?

and thank you all for the positive feedback
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Havocwielder





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Post by Havocwielder »

peow's post...
xgrifx





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Post by xgrifx »

oh...I thought you were mentioning in a literal sense, lol Like there was some major rule post I missed or someone beat me to the cut
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Havocwielder





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Post by Havocwielder »

Oh no, I love this mod man!
xgrifx





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Post by xgrifx »

Ha thanks

Be sure to download the updated version, I cleared out some "Odditys" from the previous version
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Havocwielder





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Post by Havocwielder »

I just wish I could put AI in it, make a little movie from it... But I need HHT for that... I have downloaded the update...
xgrifx





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Post by xgrifx »

This Map Contains Artifacts from b30.map such as the Elites and Marines

Im sure with some "coaxing" you could get it to work :wink:
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Andrew_b




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trial mod

Post by Andrew_b »

can you walk in the back...if you cant...the trial comes with the map b30 right?. there is a crashed pelican there. there should be some way to make it so that you can have the crashed pelican and the pelican vehicle in the same map for trial. once you have them both, you can change the collision model of the pelican to that of the crashed peli. it just takes away the wall blocking you from walking inside and out of the pelicans...

IF YOU DID THIS GOOD JOB but i dont have trial. but just for your future mods.
xgrifx





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Post by xgrifx »

ha, thanks for the tip, Ill test it on the next build
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peterblue





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Post by peterblue »

One tip: The spaws for the pelicans are weird. Use yaw, pitch, and roll(or whatever it's called) to tip the front of the pelican forward so you can get in.
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So un1337, beware my advice.
"On a burning bridge, your options are minimal at best,
Depending on where you stand and how much breath is in your chest"
xgrifx





Posts: 48
Joined: Sat Oct 01, 2005 7:25 pm

Post by xgrifx »

Well you can hop on the back tail thingys and walk along the top till you hit the cockpit

I added the Pelican_Crashed Collison Model to the Original Pelican which removes the wall, but I still cant reach the cockpit trigger from the inside

Even if I pitch it so the front leans down, it'll auto adjust to its original postion
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Post by Andrew_b »

xgrifx wrote:Well you can hop on the back tail thingys and walk along the top till you hit the cockpit

I added the Pelican_Crashed Collison Model to the Original Pelican which removes the wall, but I still cant reach the cockpit trigger from the inside
yeah i know but this helps if you make all the seats "sitable" and so you can get out and not be stuck by the invisible wall :)
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Post by xgrifx »

I went through and made every seat "sitable" and still can't access the cockpit seat trigger from the inside

although I am glad that wall is gone so now I can access the back seats
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Post by wasserbrunner »

PMIing in trial is is not new news. Sword and Phenomena have been doing it for quite some time now.
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Post by Andrew_b »

xgrifx wrote:I went through and made every seat "sitable" and still can't access the cockpit seat trigger from the inside

although I am glad that wall is gone so now I can access the back seats
unless there is a way to make the trigger bigger your gonna have to walk up from the back...but it takes away the wall yeah! i found this...its in the tut section too
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Post by xgrifx »

how can you make the trigger bigger?
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