WIP - Church
- JunkfoodMan
- Posts: 1061
- Joined: Fri Jan 27, 2006 10:18 am
- Location: London, Englandia
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- Joined: Fri Sep 03, 2004 12:07 pm
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very cool..
Idea/Suggestion 1: make the fireplace/teleporter a little deeper.
Idea/Suggestion 2: Put some real flames(with damage set to zero, and without any smoke) inside it, just a bit behind the fiery teleporter texture.
Then it'd look like the player was walking into a real burning fireplace perhaps.
Or here's a rather crazy idea...you could create a separate flame-thrower damage tag, and you could have the player catch on fire with harmless flames as he exits the teleporter. (I don't have the HEK installed on my laptop right now, so I can't double-check the feasibility of this idea). While it would probably be out of place, it would be rather freaky...You would be standing near the teleporter, and then you see this person covered in flames walk out of it...
Idea/Suggestion 1: make the fireplace/teleporter a little deeper.
Idea/Suggestion 2: Put some real flames(with damage set to zero, and without any smoke) inside it, just a bit behind the fiery teleporter texture.
Then it'd look like the player was walking into a real burning fireplace perhaps.
Or here's a rather crazy idea...you could create a separate flame-thrower damage tag, and you could have the player catch on fire with harmless flames as he exits the teleporter. (I don't have the HEK installed on my laptop right now, so I can't double-check the feasibility of this idea). While it would probably be out of place, it would be rather freaky...You would be standing near the teleporter, and then you see this person covered in flames walk out of it...
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- Posts: 991
- Joined: Fri Sep 03, 2004 12:07 pm
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I don't think it was meant to be a fire place, I think it's a portal of some sort.-Laser- wrote:very cool..
Idea/Suggestion 1: make the fireplace/teleporter a little deeper.
Idea/Suggestion 2: Put some real flames(with damage set to zero, and without any smoke) inside it, just a bit behind the fiery teleporter texture.
Then it'd look like the player was walking into a real burning fireplace perhaps.
Or here's a rather crazy idea...you could create a separate flame-thrower damage tag, and you could have the player catch on fire with harmless flames as he exits the teleporter. (I don't have the HEK installed on my laptop right now, so I can't double-check the feasibility of this idea). While it would probably be out of place, it would be rather freaky...You would be standing near the teleporter, and then you see this person covered in flames walk out of it...

- RaVNzCRoFT
- Posts: 6208
- Joined: Mon Jan 10, 2005 3:05 pm
- Location: Raleigh, North Carolina, USA
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wow. After seeing the firstpage( wich deseperatly needs to be updated) I tought this was some crappy wannabe map but after seeing last page's screen shots I have to say I am totally astonished and that this is possibly the most awesome, graphical masterpiece ever made for Halo. Is this all bump maps? I wich it's not for I cannot see those.

- TomClancey
- Posts: 2565
- Joined: Sat Jan 28, 2006 6:49 am
- Location: Ohio
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