How do you add the rear gun and rocket pods to the Pelican?
How do you add the rear gun and rocket pods to the Pelican?
Topic explains itself. But about the rocket pods, how can I place them on the wigs of the pelican (where they normally go, right?) and then have a seat control the rocket pods. And if anyone knows how to give the rocket pods lock-on?
EDIT: Also, can someone just point me towards a tutorial detailing how to link seats to weapons on a vehicle (i.e. how to link the 'co-pilot' seat on the pelican to the rocket pods).
EDIT: Also, can someone just point me towards a tutorial detailing how to link seats to weapons on a vehicle (i.e. how to link the 'co-pilot' seat on the pelican to the rocket pods).

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
to make the rockets fireable, check the controlable by parent vehi bit in the rocket pod vehi

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Quick varification, I'd do that in the hlmt, right?Dojorkan wrote:Set the default varation of the pelican to "attack" to have the rocket pods and rear turret.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
nope its in the vehi

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
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Damn, that was fast; thanks.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
lol just good timing

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The Variations were in the hlmt <_<
But I don't see what you're talking about with the rocket pods in the vehi tag anywhere, could you post a screenshot or something?
But I don't see what you're talking about with the rocket pods in the vehi tag anywhere, could you post a screenshot or something?

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
last time i tried spawning the attack pelican, i found that it would sit normally on the ground without rolling around or anything but when i entered the pilot seat, i could not fly anywhere. the legs would come up and it would start making flying noises but it wouldnt actually move. it might have just been me but it should be interesting to see if the same happens to you.
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When I set the variations to attack, this is what happened >_>

What the hell? =/

What the hell? =/

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
haha! thats awesome! go into your hlmt tag and make sure the pelican rocket pods are being spawned instead of scorpian tanks. being a vehi tag it should stand out pretty easily.
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if you just spawned scorpian turrets instead of the whole thing you could fire two turrets and three chainguns (including the one on the nose).
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You know.... I bet that the "attack" thing is supposed to be linked to what kind of vehicle the Pelican picks up (Just a theory, it's the only relation I could make to the Scorpion).
Oh, hey, I'd be sure to copy over the Peli from Delta Halo, since it's the only one I recall seeing with pods... it may have some different properties than the others. You know how Bungie likes to save room on the disc!
Oh, hey, I'd be sure to copy over the Peli from Delta Halo, since it's the only one I recall seeing with pods... it may have some different properties than the others. You know how Bungie likes to save room on the disc!

ya, i guess it just couldnt find the pelican rocket pods so it spawned the next best thing 

My MC Skin -~- My 1st Mod
Well, I got the rocket pods working, but I still don't know how to link them to he co-pilot seat.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
Im guessing the scorpion came up because of the permutation glitch. (The same reason you may see elites or marines with random armor)
You dont swap the varationin the hlmt, you haveto change the "default" string ID somewhere in the Vehi tag to "attack".
If you changed the "default" string ID in the HLMT, and didnt change the other "attack" to default" there will be to "attack" varations and the game wont know which one to use.
You dont swap the varationin the hlmt, you haveto change the "default" string ID somewhere in the Vehi tag to "attack".
If you changed the "default" string ID in the HLMT, and didnt change the other "attack" to default" there will be to "attack" varations and the game wont know which one to use.
I did change both of them (changed 'default to attack' and 'attack to default') But I had to change the hlmt's of the 'attack' variation that I had changed to 'default' to the rear gun and the rocket pods.
Now alls I need to know is how to relink them to the co-pilot seat <_<
Now alls I need to know is how to relink them to the co-pilot seat <_<

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
there are bitmasks in the seat reflexive, just go to the reflexive of the copilot and activate the fires weapon bitmask.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)