I've been trying to get AI elites (3 of them) into zanzibar, but the game freezes within a second of starting when using Yelo with MP AI enabled.
I've basicly followed your standard tutorial - got styl and char tags in, copied the needed chunks and reflexives, and set up an AI squad on the beach, with the settings mimicking those of the original AI coag mod.
I actually used H2Core+H2Guerilla to add the tags and chunks instead of Entity, but that should still work - and I've tried the exact same thing through Entity only to get freeze-on-start glitch.
Help is appreciated!
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Problem getting AI into Zanzibar (Download link up)
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- Posts: 1262
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- Location: Michigan
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- Posts: 1262
- Joined: Sun Sep 03, 2006 10:43 pm
- Location: Michigan
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- Posts: 1262
- Joined: Sun Sep 03, 2006 10:43 pm
- Location: Michigan
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thats what i meant enity injects the chars but not the bibeds and even if you dont use that biped lets say you added a marin.char with enity and there was no marine biped if you edit the chars biped and change it to the cheif it will be black screened so enity dose mess with the chars also thats why i asked him what char did he use the only char that works with enity and transfers the biped and ive noticed it also builds the phatom,pelican,and a few other things that are not at th top of my head