I'm trying to add a trigger to a weapon that gets rid of everything (with health) on the map. I've gotten the second trigger working, but when I fire it, it only destroys what I fired at. Is there a way to fix this?
Note: This is not intended to be a cheating mod. You need host for extra triggers and jpt changes anyway.
I suppose a simple way to sum this up is: I want to make a nuke.
Editing the range of damage...
you would have to do a dep swap in the proj tag. there is a dep for an explosion. then in the jpt you increase the range. i never made a nuke in my mod mostly becuase i dont like dieing when deleting.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
Well, I'm really just trying to add the nuke trigger to a different weapon. I've got the magnum's second trigger fully-automatic, which works well, but there's people that'll fall down, not die, then start randomly shooting. It's gets irritating, so I was looking for a good way to fix that.

Maybe I need a newer plugin?

Maybe I need a newer plugin?
Tools -> Show, is everything checked?
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