original grenades

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ali954
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original grenades

Post by ali954 »

i want to make the gernades like the ones from halo 1. when they are on the floor they can be blown up. so far i thought of duplicating a fusion coil and make its model that of the grenade and explosion as well but i dont know bout picking them up(mb make just make them disapear when u run over them and add to ur grenades), and dropping them.
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Playkid





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Post by Playkid »

Grenades, both in Halo 1 and 2 can be blown up in single player, but neither can in mp.

I actually think it was done by a person in Halo 1 for pc, you could also give that a search for more info :)
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turk645




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Post by turk645 »

i still say it has something to do with the globals but we dont have enough info on the globals to find it.
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Post by DarkMetal »

It could easily be a bitmask... I'll look in guerilla and see what I can find for CE... Even though they don't have single player tags, there still might be a bitmask in there.
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turk645




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Post by turk645 »

I also think that it is a bitmask. Just a matter of trial and error.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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ali954
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Post by ali954 »

wats a bitmask? i got them to actually blow up but they explode and when theyre gon u can still pick them up
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Post by DarkMetal »

ali954 wrote:wats a bitmask? i got them to actually blow up but they explode and when theyre gon u can still pick them up
A bitmask is a value. Here's an example:
0110000100001011
0 = false, 1 = true
Usually, you'll see them as something with a checkbox in a meta editor, and they'll have a name assigned to them... like "Does not cause self-occlusion" or something like that.
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JacksonCougAr




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Post by JacksonCougAr »

yea that bitmask always corrupts my map. Anyways couldn't it be the health? (Grenades have a massive shield regeneration amount...)

PS: but no I'm not any sort of expert...
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