H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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kibito87




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Post by kibito87 »

ScottyGEE wrote:I'll try that but I think itll still F up :P

edit: you win :(
I dislike losing but I guess I still win...
You make me chuckle. Glad it works for ya now.
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HellaWack





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H2Core and H2G bsp converting

Post by HellaWack »

ok i got a big problem with H2Core and H2G. i followed the tutorial on basic BSP conversions and used the same maps(beaver creek and introdution map) and at the end when i rebuild my map it gets an unhandled exception and it says "Object reference not set to an instance of an object" and its got a load of details. it gets the exception when it trys processing the part C:\Tags\H2\sound\sound_mix.sound_mix...
Why??

Edit: Its probably the ram then cuz i dont got much space left on my pc.
Last edited by HellaWack on Fri Mar 16, 2007 10:51 am, edited 1 time in total.
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Anthony




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Post by Anthony »

make sure your maps are clean then redecompile, also how much ram do you have?
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Post by x088x »

That happened to me as well when I tried to use Gemini as a base map. Beavercreek worked perfectly for me, though.
Halo 3 ruined everything..
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JacksonCougAr




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Post by JacksonCougAr »

Can some-one please tell me how to get water into a bsp into a map without water using halo2core and halo2guerilla...? (PS: I need a reply within 2 hours...)(By then I'll have killed H2G out of frustration...)
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ali954
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Post by ali954 »

i tryed to do 03b_newmombasa bsp4 to coag and i used both clean maps(used the checker), and in guerilla i deleted all the player spawn exept 2 and i moved them to the proper place but when i try to load the map in game it goes to a black screen. also i noticed in entity it says the map type is single player. i tryed to load it as single player and switched to multiplayer also.
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SpecOp44




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Post by SpecOp44 »

Null the lsnd values in the SBSP tag.
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ali954
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Post by ali954 »

i nulled the all the sound environments and looping sounds
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Post by Tain7ed »

Ok i just followed the tut for atleast the third time in a row, and for some reason when rebuilding I hit an error while it writes the internal model for the type2 elite\fp_body, the error i keep hitting on every map without any of the check boxes selected is "Unable to cast object of type 'core.H2.matg' to type 'core.H2.SBSP'." Im using maps that I'm postive are clean. Any one know what could cause this error?
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slugggggg
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Post by slugggggg »

So I removed some doors on my map that didn't open. But now there's a black wall that you can walk through. Anyone know how to get rid of that?
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Post by Spammy »

slugggggg wrote:So I removed some doors on my map that didn't open. But now there's a black wall that you can walk through. Anyone know how to get rid of that?
It's probably part of the bsp visual mesh. The door would cover it normally, but since you removed the door, you can see the black wall. I don't know what you could do to fix it other than edit the visual mesh.
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Post by slugggggg »

Spammy wrote:
slugggggg wrote:So I removed some doors on my map that didn't open. But now there's a black wall that you can walk through. Anyone know how to get rid of that?
It's probably part of the bsp visual mesh. The door would cover it normally, but since you removed the door, you can see the black wall. I don't know what you could do to fix it other than edit the visual mesh.
Well, sometimes you can hear the door opening and then that wall goes away, soo
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eternal





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Post by eternal »

Ok heres something I've never had b4

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I have never seen that when i skinned a mp map. the closer i get, the black on the ramps disappears. Ive skinned eevrything you can see in the foto, except the ground. Has anyone ever encountered this b4? Does this have some weird way of showing up b/c its a sp map?

Help me please.
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SpecOp44




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Post by SpecOp44 »

When saving your DDS textures, make sure to include mipmaps.
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eternal





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Post by eternal »

thanks ill try that
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Th2mods
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Post by Th2mods »

yes thats the problem... i did the same thing
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JacksonCougAr




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Post by JacksonCougAr »

mipmaps never work for me...I choose "specify # of mips" and use the correct amount (amount listed in bitm tags META...) and the ghost still looks purple until you get close to it... (And no its not the sheen...)
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Post by foxfanatic23I7 »

the ghost is a different story. In the shader, you have to null stuff out, to make only the ghost hull bitmap and bump show.
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slugggggg
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Post by slugggggg »

Yeah, you have to do that...

In other news, is there a good way of adding a deathzone to a map that won't make it freeze?
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WastingBody





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Post by WastingBody »

There is a bug when the map is rebuilt, the shortened sounds like the smg firing sound are not slowed down for gameplay. So when you go to fire the smg the sound sounds a little funny. It also does this for the smg reload, so the reload sound is finished before the animation is.
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