Okay, I did a conversion the other night and it clackscreened when I tried loading it. I tried nulling the snde's in the scnr tag, still blackscreens. I haven't nulled the lsnds though. Any idea what would cause the blackscreen? (I'm using coag as a basse map, and I used a BSP from sentinelwalls)
They told me just to rebuild on a black screen with nulled out sounds. Except, the lsnd would be the first thing to try to null and the snde would be a last resort.
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when my map goes to black screen I just decompile and rebuild and it usually works, but if u haven't edited anything in the map exept the player spawns and the bsp then I would decompile the 3 things again(MP map, BSP, lightmap) and rebuild one more time.
G.I.R. wrote:Okay, I did a conversion the other night and it clackscreened when I tried loading it. I tried nulling the snde's in the scnr tag, still blackscreens. I haven't nulled the lsnds though. Any idea what would cause the blackscreen? (I'm using coag as a basse map, and I used a BSP from sentinelwalls)
The snde's shouldn't be the problem. Null out the lsnd's in the sbsp tag and it should work. That was my problem at least.
MilyardoX2 wrote:when my map goes to black screen I just decompile and rebuild and it usually works, but if u haven't edited anything in the map exept the player spawns and the bsp then I would decompile the 3 things again(MP map, BSP, lightmap) and rebuild one more time.
All I did change was the spawns. Amazingly, on rebuild the spawns were reset. Oh well, I only set them in rough positions anyways.
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well i am just telling u to fix this if u can when u add ai zones to a mp bsp it wont let u rebuild and when u try to decompile a mp map with ai zones added u get a error so if u can please fix it