H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
hes talking about the new version that I sent him lastnight so its a bug I need to fixeternal wrote:Kibito87;
if u want i could try to do ur build for u .... i just need to know what map u want done.
pm me and send me ur aim or msn
and VSG19902 make sure you clear out your tags folder and decompile again because different versions will be a problem
btw Kibito im at school so I cant go on aim and even If I could I couldent help you much
just try messing with it a bit, I remeber I compiled a map and the sky worked fine, so mabey its just for your 1 mapkibito87 wrote:Ok. Should I wait for you to see if that's a bug or whatnot before moving forward? I don't really feel like wasting more time lol.Anthony wrote:btw Kibito im at school so I cant go on aim and even If I could I couldent help you much
try a different one then let me know
im gonna try and ditch baseball practice that way I can get home from school at 12:20 rather then 7:30 <_<
Yea I tried everything, even deleted the settings and found the 3 maps again. Does it matter if the maps and tags are on two different drives? My mainmenu, shared, and single_player_shared are on X:\Unmodded. My maps are on X:\Modded, and My tags are C:\Tags. I really dont know what to do, I am using your 3-7-07 version.
-
- Posts: 159
- Joined: Fri Sep 23, 2005 11:46 am
Yeah, okay. I don't think the checkmark picture was nessecary. Don't insult my intelligence. I'm thinking about this a level above your one button solution. Sure I can do this. But now I need to get rid of the extra scenery that is bloating my map size with out screwing up the scenery palette. Because on my first rebuild, everything was floating out from the city. Forget it, I'll do it without bothering to explain it to you.T Beezie wrote:Uhm...doesn't the Rebuilder add those things for you?Lestatfreak wrote: ...Well, I don't plan to add and copy 320 scenery placements, 52 scenery palettes, and 180 obstacle placements. ...
^Worked for me
Visit MorrowindX for the latest in Morrowind for Xbox.
1:Map File Format Discovered
2:Custom Sound Achieved.
1:Map File Format Discovered
2:Custom Sound Achieved.
na, i get home at like 7:30 cuz I play baseball for the school. but when I don't have practice on a Tuesday or a Thursday I can get home by 12:30 cuz we have block schedule and my 6th is baseball0mfc0 wrote:You get home from school at 12:20?
and VSG19902, that should be just fine, im really not sure why its not working. Some maps don't work. Try the tutorial map again that I putup
I'm not really sure what it is, but every time I try to do it, it screws the map up. I can view bitmaps, and I can view collision, but visual mesh throws an error about a negative number... which I think has something to do with the shaders. Anyone know what it might be?
And Beezie... what's with your resolution? Come on man...
And Beezie... what's with your resolution? Come on man...
So,
with my floodlab,
I removed the doors that weren't supposed to open, so you can into some small new rooms. However, sometimes it acts likes theres a working door there in the following manner: the doorway will be just a black wall that you can walk through and sometimes you hear the door open and then the black wall goes away. Keeping in mind the doors never opened in the first place, I'm kinda confused as to how to get rid of the wall. Usually the doors stay open though.
with my floodlab,
I removed the doors that weren't supposed to open, so you can into some small new rooms. However, sometimes it acts likes theres a working door there in the following manner: the doorway will be just a black wall that you can walk through and sometimes you hear the door open and then the black wall goes away. Keeping in mind the doors never opened in the first place, I'm kinda confused as to how to get rid of the wall. Usually the doors stay open though.
- preston556
- Readers Club
- Posts: 74
- Joined: Wed Feb 14, 2007 6:48 pm
- Location: HalOmega
thanks for reading the FAQpreston556 wrote:I know the frequently asked questions tell me that on the "sound\dsp_effects\sound_effect_templates\global_speaker_chorus.effects"
it doesn't get stuck, but on mine I get that error where I can pick "details" "continue" or "quit".
Can this be fixed?
thanks for the time and cooperation
it is probably getting a error on a sound that it is trying to relink or something, right now there is no way to fix it.
- preston556
- Readers Club
- Posts: 74
- Joined: Wed Feb 14, 2007 6:48 pm
- Location: HalOmega