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Anthony
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by Anthony » Sun Mar 11, 2007 7:38 pm
spelled my name wrong
btw why does it matter that you did this before I posted the tut?...
r0tten
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Posts: 1734 Joined: Sun Jan 22, 2006 8:41 pm
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by r0tten » Sun Mar 11, 2007 11:29 pm
wait so you can be in mp and load one bsp after another? am i understanding this correctly? 16 player online co-op remake of halo 2 anyone?
XTHIRST
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by XTHIRST » Mon Mar 12, 2007 3:35 am
r0tten wrote:
wait so you can be in mp and load one bsp after another? am i understanding this correctly? 16 player online co-op remake of halo 2 anyone?
brb, I gotta go clean my pants....
latinomodder
Posts: 1040 Joined: Tue Sep 20, 2005 5:51 pm
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by latinomodder » Mon Mar 12, 2007 5:16 am
lol I'm going to try recreating SP with the new h2g and its copy all button
Ultamis
Posts: 108 Joined: Fri Jul 07, 2006 8:01 pm
Location: Brooklyn New York
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by Ultamis » Mon Mar 12, 2007 5:26 am
OH MY GOD
You should test what would happen if you took a flag from 1 bsp to another and tried to score it...
eternal
Posts: 165 Joined: Wed Nov 08, 2006 6:35 am
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by eternal » Mon Mar 12, 2007 5:30 am
Ultamis wrote:
You should test what would happen if you took a flag from 1 bsp to another and tried to score it...
Ive done that, I cant score them, and they respawn as soon as i drop them, no matter wut the gametype says.
newbymodder wrote: the bickering of halomods have to love them
Ultamis
Posts: 108 Joined: Fri Jul 07, 2006 8:01 pm
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by Ultamis » Mon Mar 12, 2007 5:39 am
Well then,Put in the ai from single player and make it a 16 player co-op thing,just make sure you script some type of "co-op teleport in multiplayer" thing,Im sure 1 person passing a loading zone would mean a fall till death by guardians...of freezing...
turk645
Posts: 2887 Joined: Wed May 18, 2005 12:32 pm
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by turk645 » Mon Mar 12, 2007 5:59 am
exactly what i was thinking. I dont think multiple bsp's would work well for mp expecialy when someone dies. Too many bugs if you ask me.
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Ultamis
Posts: 108 Joined: Fri Jul 07, 2006 8:01 pm
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by Ultamis » Mon Mar 12, 2007 6:35 am
Nice,now you need to make it teleport him to your position,I looks like he just died and respawned...
eternal
Posts: 165 Joined: Wed Nov 08, 2006 6:35 am
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by eternal » Mon Mar 12, 2007 7:10 am
i wish i had a capture card. in my earthcity4, ive had 3 players SYSTEM LINKED on xbc and no one dies when someone goes past a loading point.
LatinoModder, try doin urs in system link instead of split screen.
newbymodder wrote: the bickering of halomods have to love them
latinomodder
Posts: 1040 Joined: Tue Sep 20, 2005 5:51 pm
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by latinomodder » Mon Mar 12, 2007 8:59 am
I did and we got a blue screen, on startup (we also tired fixing sys link in entity)
Can someone help me with this?
eternal
Posts: 165 Joined: Wed Nov 08, 2006 6:35 am
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by eternal » Mon Mar 12, 2007 9:24 am
latinomodder what base map r u using?
newbymodder wrote: the bickering of halomods have to love them
eternal
Posts: 165 Joined: Wed Nov 08, 2006 6:35 am
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by eternal » Mon Mar 12, 2007 10:09 am
latinomodder there is no pm
newbymodder wrote: the bickering of halomods have to love them
MilyardoX2
Posts: 821 Joined: Mon Jun 26, 2006 9:16 pm
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by MilyardoX2 » Mon Mar 12, 2007 11:08 am
I have the greatest idea!!! wut if u decompiled a SP map scnr, like space station(not recursivly). then after decompiling your MP map, put the SP scripts into the MP map, with that copy all button. Then the AI would work and all that. but my question is wut if the AI spawns for one person and not the other?
any ways this multiple BSP thing is really cool, good thing that some one got it working. good job latinomodder.
Anthony
Posts: 1001 Joined: Thu Jul 06, 2006 10:19 pm
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by Anthony » Mon Mar 12, 2007 5:24 pm
latinomodder wrote: lol I'm going to try recreating SP with the new h2g and its copy all button
you dont have it...
0mfc0
Posts: 218 Joined: Sun May 07, 2006 11:10 am
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by 0mfc0 » Mon Mar 12, 2007 5:26 pm
I think he means when you release it, whenever that is.