h2 core and H2g

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
User avatar
Th2mods
Readers Club





Posts: 1229
Joined: Mon Jan 08, 2007 5:54 pm
Location: Salt Lake City, Utah
Contact:

h2 core and H2g

Post by Th2mods »

hey since the release of these nice apps i was curious what they can do besides make larger BSP conversions.
Fleabag77




Commentator

Posts: 544
Joined: Sun Dec 31, 2006 5:12 am

Post by Fleabag77 »

Looks like H2G is going to have plenty of features other than relinking the BSP and lightmaps.
User avatar
Th2mods
Readers Club





Posts: 1229
Joined: Mon Jan 08, 2007 5:54 pm
Location: Salt Lake City, Utah
Contact:

Post by Th2mods »

Fleabag77 wrote:Looks like H2G is going to have plenty of features other than relinking the BSP and lightmaps.
ya. but we need to figure out what this beast cant do
User avatar
antszy101




Stylist Critic

Posts: 794
Joined: Sat Feb 25, 2006 2:40 pm
Location: USA

Post by antszy101 »

It can transfer over AI zones
It can create custom *new* AI squads
It can take many different tags, weapons, vehicles, etc. from many different maps and rebuild the map easily
And I'm pretty sure you can create new tags with it, meaning COMPLETELY new content

That's just a short list too :wink:
Image
User avatar
Th2mods
Readers Club





Posts: 1229
Joined: Mon Jan 08, 2007 5:54 pm
Location: Salt Lake City, Utah
Contact:

Post by Th2mods »

with new tags possible... Halo 2 CE
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

and bump map injection
Image
Not Removing This
User avatar
Th2mods
Readers Club





Posts: 1229
Joined: Mon Jan 08, 2007 5:54 pm
Location: Salt Lake City, Utah
Contact:

Post by Th2mods »

CptnNsan0 wrote:and bump map injection
what exactly does that do? i think it has to do with skinning... i dont know that much about skinning
User avatar
Th2mods
Readers Club





Posts: 1229
Joined: Mon Jan 08, 2007 5:54 pm
Location: Salt Lake City, Utah
Contact:

Post by Th2mods »

if we had new tags we could call it our own work... man we would have so much fun with that. but how would we make our custom BSP?
User avatar
plushiefire





Posts: 618
Joined: Thu Nov 23, 2006 12:10 pm
Location: Canada

Post by plushiefire »

TH2MODSoULMBoCOM wrote:if we had new tags we could call it our own work... man we would have so much fun with that. but how would we make our custom BSP?
For that BSP thing the models are decomplied in GBX format I think. I wouldnt know how to go about custom bsps. It would be really cool though 8) .
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

The upcoming version of h2g will allow custom tag creation.
Image
User avatar
MilyardoX2




Wordewatician 500

Posts: 821
Joined: Mon Jun 26, 2006 9:16 pm

Post by MilyardoX2 »

kibito87 wrote:The upcoming version of h2g will allow custom tag creation.
I want!
BTW I've rebuilt maps with tons of new things... and the new things work 100% perfectly(exept bsps, but that is because i'm bad at fixing those idents)
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

what possibilitys would the new tag creation give us?
Image
Not Removing This
Lestatfreak




Articulatist 100

Posts: 159
Joined: Fri Sep 23, 2005 11:46 am

Post by Lestatfreak »

TH2MODSoULMBoCOM wrote:
CptnNsan0 wrote:and bump map injection
what exactly does that do? i think it has to do with skinning... i dont know that much about skinning
Bumpmapping is a way of making a model look more 3D without a model high poly count, which lags the graphics processor. A bump map is a map of subtle height differences within a map.

Imagine a perfect orange sphere. That is a normal model without bumpmapping. Now imagine an orange. That would be a model with bumps from bumpmapping.
Visit MorrowindX for the latest in Morrowind for Xbox.

1:Map File Format Discovered
2:Custom Sound Achieved.
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

CptnNsan0 wrote:what possibilitys would the new tag creation give us?
Not sure if i'm allowed to give away that type of information yet. If you must know i'd suggest asking Anthony or Pokecancer.
Image
User avatar
Anthony




Translator Connoisseur New Age ONI

Posts: 1001
Joined: Thu Jul 06, 2006 10:19 pm
Location: Whittier, CA
Contact:

Post by Anthony »

CptnNsan0 wrote:what possibilitys would the new tag creation give us?
umm not much really, it was just a feature that I thought would be cool. One thing is once we start to figure out what more of the values are we can start creating custom everything like in Halo CE that means we can just post a RAR with a folder and some tags inside and it could be a custom bipd, vehi, or weap just to name a few and we can post legaly because its all custom and not ripped.
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

ah if we ever get that far :D
Image
Not Removing This
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

CptnNsan0 wrote:ah if we ever get that far :D
In due time ;)
Image
User avatar
Anthony




Translator Connoisseur New Age ONI

Posts: 1001
Joined: Thu Jul 06, 2006 10:19 pm
Location: Whittier, CA
Contact:

Post by Anthony »

CptnNsan0 wrote:ah if we ever get that far :D
we have gotten this far right?
User avatar
kornman00




ONI New Age

Posts: 146
Joined: Fri Dec 12, 2003 6:30 pm
Contact:

Post by kornman00 »

TH2MODSoULMBoCOM wrote:but how would we make our custom BSP?
The public is best off just waiting for Prom or for someone to figure out how to convert H2V maps to xbox.
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

I was thinking the same thing with h2v. Also since not everyone has vista ill be willing to help make custom tags for others if vista->xbox happens before custom xbox content on its own is available.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
Post Reply