HMT 3

Discuss general issues about modding HaloPC. Post ideas for mods here.
Deadly_Shadow




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HMT 3

Post by Deadly_Shadow »

Well. I was playing around with HMT 3. Seeing hat it could do when I fiqured out how to make warthog gun shoot rockets and have it shoot rockets over and over none stop. It is so cool. Also I changed the explode time to right when the rocket came out it blew up. The Warthog just keeps blowing up! :P
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Post by DankButter »

:shock: thats pretty cool
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Post by jce108 »

ya thats crazy serious miltary applications for the other team :twisted:
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Deadly_Shadow




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Post by Deadly_Shadow »

I'm gonna try that somewhere with no height barrier. It'll never come down!
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Post by Ang88 »

what is the explode time called, life span?
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Post by DankButter »

yea life span

do that on death island or timberland
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Post by FormerCide »

I'm pretty sure the function "Trigger Lock" causes non-stop fire. What I don't get is why this function is even available, since you never actually find any weapons which will not cease firing. Maybe the Covenant use it or something.

Anyway, that's a cool idea. I'm gonna have to test that out.
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Post by SirLuke »

Yeah, and what is "Drop Trigger Lock" exactly? Does it just disable it somehow?
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jce108





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Post by jce108 »

i dunno i just click both
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Ang88





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Post by Ang88 »

im guessing the drop trigger lock is when you shoot say a covenant and kill him, the gun falls and starts shooting
What I don't get is why this function is even available, since you never actually find any weapons which will not cease firing.
to make the drop trigger lock they probably needed to make the basic trigger lock function first


i have just made a movie of this with every vehicle replaced with a warthog, it is total chaos :twisted:

http://horsefareproducts.com/andrew/halo/hogmadness.wmv
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Post by DankButter »

thats a bad link
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Post by Ang88 »

try again
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Post by DankButter »

ok all good now :D

man thats insane, and whats the deal with the grenade that didnt blow?
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Post by Ang88 »

i think its cause there were somany other explosions that the game just skipped it or something
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Deadly_Shadow




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Post by Deadly_Shadow »

I did it sorta like that. I made it like right when the rocket comes out it explodes. But that is very similar. Great Movie!
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Post by Iron_Forge »

If you look at the /plugins/weap.xml, it gives some explanations for these...

Drop Trigger Lock ~ If your firing the weapon when you drop it, it will continue to fire (Until its out of ammo)

Trigger Lock ~ You press once to start shooting, press again to stop shooting...

Single Fire ~ Button has to be let go between each shot in order to fire again...(Semi auto as opposed to full auto)...
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Post by Icetiger »

FormerCide wrote:I'm pretty sure the function "Trigger Lock" causes non-stop fire. What I don't get is why this function is even available, since you never actually find any weapons which will not cease firing. Maybe the Covenant use it or something.

Anyway, that's a cool idea. I'm gonna have to test that out.
Im pretty sure the trigger lock function is used when a covenant dies but the gun keeps firing. This is necessary because technically, the gun is not being fired by a character in the game and needs to fire by itself. And the drop trigger lock turns it off after a second or whatever.
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Post by WaLKa »

Iron_Forge wrote:If you look at the /plugins/weap.xml, it gives some explanations for these...

Drop Trigger Lock ~ If your firing the weapon when you drop it, it will continue to fire (Until its out of ammo)

Trigger Lock ~ You press once to start shooting, press again to stop shooting...

Single Fire ~ Button has to be let go between each shot in order to fire again...(Semi auto as opposed to full auto)...
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Post by Hivemind »

can u trigger lock with nades in multiplayer? lol, with infinate nades enabled?
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Post by WaLKa »

Hivemind wrote:can u trigger lock with nades in multiplayer? lol, with infinate nades enabled?
think of the mayhem!
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