H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
Okay, so I rebuilt a map using an older version of H2Core and ended up with distorted ('out of map') sounds. My question is, can I decompile my current map and then rebuild it again with the new version of H2Core?
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
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gir, decompile the the original maps with the objects
then decompile your scenario for your map and rebuild it.
if you did any skin changes, you probably want to decompile the vehicle(an example) from your modded map and then decompile the sounds individually.
ultamis, how are you attempting to change the sky and did you check transfer skies when rebuilding. If you did, it deletes the current sky chunk in the scenario and brings the one that the bsp uses in the other map.
eternal, i think know the problem. im gonna fix it but you are gonna have to rebuild. You wont lose your spawns or changes though.
then decompile your scenario for your map and rebuild it.
if you did any skin changes, you probably want to decompile the vehicle(an example) from your modded map and then decompile the sounds individually.
ultamis, how are you attempting to change the sky and did you check transfer skies when rebuilding. If you did, it deletes the current sky chunk in the scenario and brings the one that the bsp uses in the other map.
eternal, i think know the problem. im gonna fix it but you are gonna have to rebuild. You wont lose your spawns or changes though.
- latinomodder
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- foxfanatic23I7
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I claim all BSPs for myself since I'm making an uber campaign to MP mod, so no one can use any of the BSPs from SP, okay?
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
- MilyardoX2
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aww man..... I had a good idea but it used one of your SP bsps....... I'll just scrap the ideaG.I.R. wrote:I claim all BSPs for myself since I'm making an uber campaign to MP mod, so no one can use any of the BSPs from SP, okay?
looking forward to that SP mod for MP, I know that latinomodder got the multiple BSPs working in MP a while ago...... make a SinglePlayer map pack for MultiPlayer....... that would be soo sweet
Oh, sorry. Forgot to end my sarcasm tag. [/sarcasm] There we go. =)McT0asT wrote:Yea sure, we'll keep that in mind
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
- MilyardoX2
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Ok, so I got everything down in the tutorial, and I get to the end where it is rebuilding. It speds about 30 seconds into it, then it stops on the tag, "Processing C:\Tags\H2\sound\sound_mix.sound_mix..." And then it gives me an unhandled exception error. Any ideas on what is causing this and how I fix it?
Thinga u should know: My base map is headlong, my bsp that I used is "scenarios/solo/06b_floodzone/sen_hq_bsp_5, and I already checked and found that the tag it gave me an error on is there in C:\Tags\...
Thinga u should know: My base map is headlong, my bsp that I used is "scenarios/solo/06b_floodzone/sen_hq_bsp_5, and I already checked and found that the tag it gave me an error on is there in C:\Tags\...
I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
- MilyardoX2
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at that part of the rebuilding it does the sounds, so make sure every thing that was decompiled, was decompiled recursively. It probably means that a sound is missing or something was decompiled while alot of memory was in use and was decompiled corruptly. try decompiling every thing again with no other apps open. If you are still getting errors then I am unsure.Elite747 wrote:Ok, so I got everything down in the tutorial, and I get to the end where it is rebuilding. It speds about 30 seconds into it, then it stops on the tag, "Processing C:\Tags\H2\sound\sound_mix.sound_mix..." And then it gives me an unhandled exception error. Any ideas on what is causing this and how I fix it?
Thinga u should know: My base map is headlong, my bsp that I used is "scenarios/solo/06b_floodzone/sen_hq_bsp_5, and I already checked and found that the tag it gave me an error on is there in C:\Tags\...
Yay! It worked! But now I have a very nubish question: where does it save the newly compiled map?
I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
Wherever your original map was. ;pElite747 wrote:Yay! It worked! But now I have a very nubish question: where does it save the newly compiled map?
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
- MilyardoX2
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yea, it just over writes.... say if you had a turf and rebuilt it with a clean beavercreek scenario..... it becomes a clean beavercreek, yes I have tested this!G.I.R. wrote:Wherever your original map was. ;pElite747 wrote:Yay! It worked! But now I have a very nubish question: where does it save the newly compiled map?
Ok, I get it now: it overrides whatever map was open in H2C while u compile.
So, uhh... any ideas now why Entity gives me an exception when I try to open the SBSP viewer?
(Sorry for the many questions, btw.)
So, uhh... any ideas now why Entity gives me an exception when I try to open the SBSP viewer?
(Sorry for the many questions, btw.)
I♥ACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.