Utilities designed primarily for the xbox version of Halo 2.
WastingBody
Posts: 195 Joined: Mon Sep 19, 2005 5:07 pm
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by WastingBody » Thu Mar 08, 2007 5:58 pm
Use this to learn how to open Halo 2 maps in C++. It does no actual editing to the map; it just loads the map. ShineC was created by WastingBody of HaloPatch.com to better the Halo modding community.
Attachments
ShineC.zip
(3.97 MiB) Downloaded 59 times
MilyardoX2
Posts: 821 Joined: Mon Jun 26, 2006 9:16 pm
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by MilyardoX2 » Thu Mar 08, 2007 6:03 pm
this is sweet, I've always wanted to learn C++ but it looked very hard, this should make it easier. So what does this do exactly, just show a map open in C++?
Last edited by
MilyardoX2 on Thu Mar 08, 2007 6:06 pm, edited 1 time in total.
Th2mods
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by Th2mods » Thu Mar 08, 2007 6:06 pm
nice work. i tried c++ never really got through it.
Last edited by
Th2mods on Wed Mar 14, 2007 3:35 pm, edited 1 time in total.
WastingBody
Posts: 195 Joined: Mon Sep 19, 2005 5:07 pm
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by WastingBody » Thu Mar 08, 2007 6:07 pm
It is so people who want to learn C++ can.
Last edited by
WastingBody on Thu Mar 08, 2007 6:10 pm, edited 2 times in total.
Anthony
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by Anthony » Thu Mar 08, 2007 6:07 pm
TH2MODSoULMBoCOM wrote: what use does this serve?
as he said in his post... "Use this to learn how to open Halo 2 maps in C++"
MilyardoX2
Posts: 821 Joined: Mon Jun 26, 2006 9:16 pm
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by MilyardoX2 » Thu Mar 08, 2007 6:08 pm
I think it helps people learn C++, so more cool apps can be made faster..... wiat so..... nvm I'm going to try this out.
0mfc0
Posts: 218 Joined: Sun May 07, 2006 11:10 am
Location: Indiana
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by 0mfc0 » Thu Mar 08, 2007 6:35 pm
MilyardoX2 wrote: I think it helps people learn C++, so more cool apps can be made faster..... wiat so..... nvm I'm going to try this out.
It won't be any faster since it's .Net, but it will use less system memory.
WastingBody
Posts: 195 Joined: Mon Sep 19, 2005 5:07 pm
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by WastingBody » Thu Mar 08, 2007 9:00 pm
Less memory is always better for a person with a lower end computer like me.
kibito87
Posts: 3461 Joined: Mon Feb 21, 2005 7:49 pm
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by kibito87 » Thu Mar 08, 2007 9:39 pm
Awesome. lol would have been better when I was in C++ in HS. Would have made me want to actually try
DarkMetal
Posts: 444 Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL
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by DarkMetal » Mon Mar 12, 2007 7:39 pm
Ugh... I saw the title, thinking Win32 C++... but it's Microsoft's diluted .NET C++... This doesn't preserve memory or anything, it's the same as every other .NET language. MFC and I made one for C++ last year some time.
EDIT:
http://forums.halomods.com/viewtopic.php?t=44762
WastingBody
Posts: 195 Joined: Mon Sep 19, 2005 5:07 pm
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by WastingBody » Tue Mar 13, 2007 12:38 pm
I found a little problem so I will update the first post later.
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Tue Mar 13, 2007 10:11 pm
I may just pick this up for a read or to use it actually...I'm currently having to learn C++ at university so it may aid me
thanks
This collaboration is not endorsed by Halomods
Technically its only me animating though
machineman9
Posts: 72 Joined: Thu Aug 05, 2004 3:05 am
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by machineman9 » Sat Apr 07, 2007 8:51 am
sweet, im currently practising using C++ and how to mod, so this is perfect for me
critique my relic map mod
HERE
Dootuz
Posts: 1237 Joined: Wed May 25, 2005 4:10 pm
Location: Under my xbox on Delta Halo
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by Dootuz » Sat Apr 07, 2007 12:34 pm
Bumpish but nice!
Tural: Conversation over.
kornman00
Posts: 146 Joined: Fri Dec 12, 2003 6:30 pm
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by kornman00 » Sat Apr 07, 2007 4:48 pm
ummmm, its just C++.NET, it won't be faster or use less memory than if it was in C# or VB...