A war mod...

Discuss general issues about modding HaloPC. Post ideas for mods here.
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0m3g4Muff1n987




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A war mod...

Post by 0m3g4Muff1n987 »

In the beavercreek level of the singleplayer map retribution 1.1 for Halo CE, I loved the huge war between the spartans and I was thinking of making a similar mod for halo PC, with tons of AI spartans duking it out. But, how would I make it so the AI could actually spawn in a spot multiple times, and not just once and never again once they're killed? Also, how would you make 2 spartan bipeds and actor variants exactly the same, but with different colors?
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Post by haloflames »

HA! they deleted your signature. YOu deserved it for putting my quote in. You have no idea how much i hate you. Anyway about your idea. What you could do is PMI a vehicle maybe like a tank or something, load up 5 marines, flip it over blah blah. Then make a game type where vehicle respawn is turned on and in result the bipeds spawn over and over again. Maybe if you dont make fun of what I say we could be neutral again, what do u think? I hope it helps(but not too much :roll: ...)
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Post by conure »

haloflames wrote:HA! they deleted your signature. YOu deserved it for putting my quote in. You have no idea how much i hate you. Anyway about your idea. What you could do is PMI a vehicle maybe like a tank or something, load up 5 marines, flip it over blah blah. Then make a game type where vehicle respawn is turned on and in result the bipeds spawn over and over again. Maybe if you dont make fun of what I say we could be neutral again, what do u think? I hope it helps(but not too much :roll: ...)
No, that way is VERY outdated and the best way to do it is use CE tools then convert a scenario.I am to lazy post details but i am sure a number of people on this forum are familer with this method.
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Post by Malolo420 »

Heres a tut for AI on teams and scenario conversion, http://halopc.net/forum/viewtopic.php?t=1324.
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Post by 0m3g4Muff1n987 »

Malolo420 wrote:Heres a tut for AI on teams and scenario conversion, http://halopc.net/forum/viewtopic.php?t=1324.
When it says open the extracted scenario tag, does that mean the halo PC map's tag or the CE map's? Also you do it with HEK+, right? (I'm a complete noob at HCE mapping)
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Post by haloflames »

conure wrote:
haloflames wrote:HA! they deleted your signature. YOu deserved it for putting my quote in. You have no idea how much i hate you. Anyway about your idea. What you could do is PMI a vehicle maybe like a tank or something, load up 5 marines, flip it over blah blah. Then make a game type where vehicle respawn is turned on and in result the bipeds spawn over and over again. Maybe if you dont make fun of what I say we could be neutral again, what do u think? I hope it helps(but not too much :roll: ...)
No, that way is VERY outdated and the best way to do it is use CE tools then convert a scenario.I am to lazy post details but i am sure a number of people on this forum are familer with this method.
Yeah sadly I have no idea what that means. Its gibberish to me. When I feel that I need to change my method I will thank you very much. :lol:
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Post by 0m3g4Muff1n987 »

Yeeah. Could someone help me out? It said open an extracted scenario tag in the tut. Does it mean from a CE map or a PC map? Would I open up PC's beavercreek or CE's beavercreek? And would I extract the scenario folder with HEK+? Or a diff program?
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Post by Malolo420 »

You can open either.
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