H2Core\H2G Help Topic and Map Repository *Updated 04-03-07*
- MilyardoX2
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- DemonicSandwich
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08b_deltacontrol (Great Journey)
So I think the bipd problems do depend on what character you play as in SP.
With my rebuild, all I have to do is drag the FP models and jmads over and reference them then it'll probably work.
So I think the bipd problems do depend on what character you play as in SP.
With my rebuild, all I have to do is drag the FP models and jmads over and reference them then it'll probably work.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- MilyardoX2
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Hello, i have a problem when i convert any sp sbsp for mp, the sounds are stranges, not corruped, i think it's something like when you are outside the map the souds get distorted, it could be that, if we take beavercreek as base map, the sbsp of beavercreek is not located at the sames coords than the sp map(looking on entity bsp viwer) so it would be like we were outisde the map on the sbsp converted, so myabe that is the problem with the sounds getting distorted?
I tried nulling out SFX tags, but nothing, any suggestion?
Thanks.
I tried nulling out SFX tags, but nothing, any suggestion?
Thanks.
- MilyardoX2
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I am using beavercreek as base and i converted successful, old_mombasas (the first bsp) and the first sbsp of delta_proach and in both i have the same problem.
Per exmaple while i drive the warthog i can't hear the motor or the wheels turning so nothing just when i hit a wall i hear something, and sometimes i can hear, when i turn the camera, so yes i think it's a problem with the 3d sounds effects or something like that.
Per exmaple while i drive the warthog i can't hear the motor or the wheels turning so nothing just when i hit a wall i hear something, and sometimes i can hear, when i turn the camera, so yes i think it's a problem with the 3d sounds effects or something like that.
- MilyardoX2
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- JesseCuster
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take a look at page 1..there is a little tut for this..Hmm Nice program, I got a quick queston sence your doing the bsp conversion what would be needed to add weather to the map? Like snowing on deltatowers or newmombasa.. that would be awsome..
Noone there who knows whats wrong , when i get this error :
Index was out of range. Must be non-negative and less than the size of the collection.
this is what i get when i decompile recursivly the bsp 3 from deltatowers....
the same for last bsp from spacestation...
introduction and tutorial working great..
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- MilyardoX2
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or reading the first page would work
Q: How do I add weather to a map without weather already on it?
A: By following these simple steps:
1. Open the map with the weather
2. Find the sbsp with the weather and decompile recursively.
3. Decompile the map you want to add to.
4. Open H2G and find the sbsp the weather came from.
5. Copy weather palette chunk
6. Open sbsp without weather
7. Find the weather palette chunk - hit new then insert and then delete the 2nd chunk.
8. Find the clusters(visual clusters) and in each chunk is an index to the weather palette set to -1. since we only have 1 chunk in our palette. we would reference 0.
Q: How do I add weather to a map without weather already on it?
A: By following these simple steps:
1. Open the map with the weather
2. Find the sbsp with the weather and decompile recursively.
3. Decompile the map you want to add to.
4. Open H2G and find the sbsp the weather came from.
5. Copy weather palette chunk
6. Open sbsp without weather
7. Find the weather palette chunk - hit new then insert and then delete the 2nd chunk.
8. Find the clusters(visual clusters) and in each chunk is an index to the weather palette set to -1. since we only have 1 chunk in our palette. we would reference 0.
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This sounds alot easier
GM_Battleman021 wrote:I got an idea.. use the bsp conversion and it loads and everything then you save all the Bsps in entity(R,P) then loadthe bsps in detox app for weather an then just build it into gemini, wouldnt that work?
Last edited by GM_Battleman021 on Mon Mar 05, 2007 2:01 pm, edited 1 time in total.
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- MilyardoX2
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how will that work............ u swap the bsp location to an other bsp file.... so u change the size say from size 1000 to 5000, then u want to add weather so 5100 then inject into gemini which is only 2000.(numbers completey off and made up but you get the point) if the bsp never fit into gemini before then why would it fit coming from a differant level with snow added?GM_Battleman021 wrote:This sounds alot easierGM_Battleman021 wrote:I got an idea.. use the bsp conversion and it loads and everything then you save all the Bsps in entity(R,P) then loadthe bsps in detox app for weather an then just build it into gemini.
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- MilyardoX2
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I'm not being negitave, all I'm saying is wut seems to make sense. you can try it if you want, please proove me wrong then I'll learn sumthing but to me it just does make sense. it just seems like the easy way out of doing it the correct way(in the first post) and the easy way always comes back to hurt you later.
- MilyardoX2
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1 finish map then inject everything edited into a clean map with only the new bsphalo0001 wrote:ok plz help me if possible these are the problems im haveing
1.elite no fp modle
2.some corrupted bitms(can fix manually though)
3.when i press start the top and last buttons have no text
4.freezes like after 10 seconds give and take
2 you anwsered ur self
3 what else did u edit besides the bsp
4 could be a faulty BSP if that is the only thing u did then don't use that BSP. Also check that you have clean maps
Elites have no FP models because sometimes for some inexplicable reason(to me anyway)H2Core doesn't always transfer all the jmads...although I haven't had any problem with the fixed version.
My question isn't so much related to the app as it is to BSP conversions in general. How do you set the Special Spawns properly. I've always had this problem(fiddled for like 2 weeks with my last BSP conversion to get it to work right) Am I just stupid or how do you get it to work.....
My question isn't so much related to the app as it is to BSP conversions in general. How do you set the Special Spawns properly. I've always had this problem(fiddled for like 2 weeks with my last BSP conversion to get it to work right) Am I just stupid or how do you get it to work.....
you really need to learn to read the topics before you just ask a question. that was the point of this topic. Post questions and answers in teh main post so people can see and dont have to ask them again..GM_Battleman021 wrote:Hmm Nice program, I got a quick queston sence your doing the bsp conversion what would be needed to add weather to the map? Like snowing on deltatowers or newmombasa.. that would be awsome..
please read next time