Campaign Modding
Campaign Modding
I've mostly just been working with multiplayer map mods and not campaign so I wanna give this a shot
My first question is, how do i make the master chief/arbiter spawn sitting in the passenger seat of a pelican or somethin? and then how do i plot the course for the pelican to follow. with maybe the battle already in progress when ya get outta the pelican
possibly spawn some of those big covenant gun tower turrets with elites already in them etc
also would it be possible to make the scarab part of the battle too? its already loaded in the maps i wanna do it on so i guess i would jus need to move it?
any help here would be greatly appreciated =D
My first question is, how do i make the master chief/arbiter spawn sitting in the passenger seat of a pelican or somethin? and then how do i plot the course for the pelican to follow. with maybe the battle already in progress when ya get outta the pelican
possibly spawn some of those big covenant gun tower turrets with elites already in them etc
also would it be possible to make the scarab part of the battle too? its already loaded in the maps i wanna do it on so i guess i would jus need to move it?
any help here would be greatly appreciated =D
- Th2mods
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Re: Campaign Modding
thats all animation. you cant edit thatPicceta wrote: My first question is, how do i make the master chief/arbiter spawn sitting in the passenger seat of a pelican or somethin? and then how do i plot the course for the pelican to follow. with maybe the battle already in progress when ya get outta the pelican
- MilyardoX2
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you can change the guys taht are already in ghost to some one else though. like a grunt or a brute or even the mastercheif. you just cant play as him.TH2MODSoULMBoCOM wrote:cuz the game was programed that way.... if you play the level many times the same elites will be n the exact same ghost at the exact same time

Not Removing This
If i remember right SOL said there are markers in the senario that have the pelican's flight path points in it but i might be wrong.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- Shadow LAG
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Not to be rude but you guys really arn't communicating correctly. Half the stuff being said makes sense but holds no realivents to the conversation. Like for instance the reason bipd spawn in vehicles are not because of animation but because its an option in the actor groups of a AI. Yes you CAN change the people that spawn in the ghost no problem just need to change up the bipd the ai spawns under
. However most of these guys are right. Spawning IN a pelican is impossible for a dummy or a player only because the game was never created to spawn the player in a vehicle. If it was then their would be a option that would have been discovered. However you can set the path the pelican follows by markers but you need to really study up on it. Another thing though, you could make a script for the pelican to sleep till player 0 enters the seats. Just simply spawn the player right behind it. Hope that helps good luck researching because a project like this should take a long time to trail and error.

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Sticking it to the man since 16 Jun 2005
Long live leo
Long live the trust.
Sticking it to the man since 16 Jun 2005