oh i get you. then if u enter this mod in my map pack take out the mongoose.
i strongly suggest u enter it in this map pack just PM me when ever your ready. or if u think your are going to let me know so i can give you dibs on that BSP Map
You may want to have a staff member or admin move this topic in to the HaloMods Contests section.
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
I'm working on a mod for "scenarios\solo\01b_spacestation\01_bsp_2". I 'm not calling DIBS on it, but I want to make a cool mod for it and no one else to make the same thing(it would be wierd for 2 of the same bsps out at the same time, like 2 McDonalds right next to each other)
MilyardoX2 wrote:no the pelican is not flyable, it is scenary. there are a few other levels I've been working on too. but we can only put in one........
use what ever one you think is best. you can enter in more than one... i just wont put in more that one map made by the same person
TH2MODSoULMBoCOM wrote:wont get as much traffic there
Good point. At least try to get it stickied here then
Oh ya, POW
I now claim dibs on scenarios\solo\08b_deltacontrol\deltacontrolroom_bsp4 from 08b_deltacontrol
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
I'm thinking of calling it "Final Battle" since it the SBSP that the FINAL BATTLE in campaign takes place.
However I may change it in the future.
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Just as a note: after you complete the rebuilding of your map, make a master backup somewhere safe, perhaps burn it to a CD-R for safe keeping.
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
demonicsandwich wrote:Just as a note: after you complete the rebuilding of your map, make a master backup somewhere safe, perhaps burn it to a CD-R for safe keeping.
lol exactly. you don't want to have to start over. i will post this in the main post
Hey i know this isnt realy a help fourm but I would love to be in the mappack but whenever i load the map from a converted sbsb the ground is gray and all i can see is the sky. is it the spawns? if it is can someone teach me how to edit them. Any ideas what I am doing wrong?
ohmygodnick wrote:Hey i know this isnt realy a help fourm but I would love to be in the mappack but whenever i load the map from a converted sbsb the ground is gray and all i can see is the sky. is it the spawns? if it is can someone teach me how to edit them. Any ideas what I am doing wrong?
i don't know what the problem is. but please post a new topic. cuz once somone starts asking a question this topic will get into a help forum
demonicsandwich wrote:I'm thinking of calling it "Final Battle" since it the SBSP that the FINAL BATTLE in campaign takes place.
However I may change it in the future.
Why dont you just call it the Control Room.Since that IS what it is.