Hey, I was wondering how I would go about changing what each new hog replaces when I rebuild the map. I started working on a mod that was sort of simular to Hog Wars just before HMT3 came out, and I am trying to combine the two into a super mod, however I need to know how to do this. When I rebuild, the Banshee meta is in my folder, but HMT doesn't show it as a vehicle in the level, and I can't find it in the hex. Help please?
if u wanna get rid of the covie hog, then extract the banshee and its children from the original bg, put it in the place where ur gonna rebuild it, and rebuild. then u can simply do offset swapping
To make things more clear... I want to retain the covie hog, but replace teh civie hog with the banshee. Btw, good job Iron Forge... Not many know that the military does use the term civie for civilian vehicles and possesions.
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Other than that, I can handle and know how to do my other objectives for the mod.
I edited the globals.matg.xml and bloodgulch.scnr.xml, replacing the paths to the old vehicles with the paths to the new...If you want new (or old) vehicles, just replace with one of the 6, in both of these files...
...Thats right...I invented modding...So give me Wii Points...
Hm... I edited it, but every time I try to rebuild the map I get a .NET Framework unhandled exception error.
"This is an unexpected token. The expected token is 'NAME'. Line 5799, position 16."