UNSC Mod
- Elite_Green_Devils
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UNSC Mod
i am making a new mod called the UNSC mod. the most significant change will be a transport hog, and a pelican. i would love to see these for tatical use, not just for some wannabe pilot/driver. and if i can contact taimat, ill do the peli pick-up. the transport hog, i made but use the one from w4rtorn cove as a base(it will look EXACTLY the same but it is CUSTOM MADE AND TAGGED BY ME and it has verts in the same place) it will change many vehicles and weapons. i do need beta testers, so pm me if interested.it is for FULL pc and if i can get ohold of some mac users, for mac too.
I'm Back, Baby!Pepsi wrote:when converting CE>PC, HEK is like a catholic girl which needs alot of coaxing to get there, but harbinger is like a hot red head always willing to go
- TomClancey
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er,you can...just use them on a CE map that has a PC version(exaple;bloodgulch) ,extract the .scenario.meta and rebuild with it.TomClancey wrote:About half of the is impossible, Halo PC can't have scripts, which is how Tiamat's tags worked. Also, you can't really put the bases from WartornCove unless you redo the BSP in Gmax or 3ds Max, then remake the make with tool, then somehow get it back to PC.
tharts how i got some sripts to work (no falling out of vehis, sp title bar in mp,...)
- Elite_Green_Devils
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lol what i meant was i made a trans hog that looks exactly like the one from w4rtorn cove because i put the verts in the exactly same place using vert coords. i know the accual base from wartorn cove cant be remodeled without editing the BSP. and scripting in halo is possible. how do you think the warthog latches in campaign?
I'm Back, Baby!Pepsi wrote:when converting CE>PC, HEK is like a catholic girl which needs alot of coaxing to get there, but harbinger is like a hot red head always willing to go
- Corvette19
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- Elite_Green_Devils
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or i might just get lazy and create the hog model onto the pelican from hugeass. i already have the working animations. so it won't be much of a problem for me.
I'm Back, Baby!Pepsi wrote:when converting CE>PC, HEK is like a catholic girl which needs alot of coaxing to get there, but harbinger is like a hot red head always willing to go
- TomClancey
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- -FC_Homies
- Readers Club
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Pictures? And, the warthog in campaign attached to the Pelican is NOT script, if you look under the seat names, there is a Cargo seat, mapped where the warthog latches. And it has a little bit of animation to with it as well. It is also not hard at all to convert the Transport warthog from w4rtorn cove, I can do it for you if you would like.
freewebs.com/foxcl4n
it is a attched by a object_attach ciommand..
You attach it to the cargo node.
and even if it wasnt how do u think it de-attchs?
It isnt a biped that you can tell to detach through command lists, it is scripted......... Unless yo u can prove a alternitive it is gona stay scripted
You attach it to the cargo node.
and even if it wasnt how do u think it de-attchs?
It isnt a biped that you can tell to detach through command lists, it is scripted......... Unless yo u can prove a alternitive it is gona stay scripted
Halomods member wrote:tags meta? There is no such thing for Halo PC.
- -FC_Homies
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- Elite_Green_Devils
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lol yeah i forgot to put a bunch of stuff in game before i sent it out. I'm finishing up the the stuff from my sketches before i release the beta to the public. lol me and my GF designed this map. there are many things to be added. i might release tomorrow night if i can get hht to show it's swap button ill take a pic. 

I'm Back, Baby!Pepsi wrote:when converting CE>PC, HEK is like a catholic girl which needs alot of coaxing to get there, but harbinger is like a hot red head always willing to go
- SuperCommando
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