Code: Select all
DeathZone ps = new DeathZone();
ps.offset = tempr + (68 * x) + 36;
ps.X = Maps.map[mapnumber].BR.ReadSingle();
ps.Y = Maps.map[mapnumber].BR.ReadSingle();
ps.Z = Maps.map[mapnumber].BR.ReadSingle();
// Maps.map[mapnumber].BR.ReadSingle();
ps.width = Maps.map[mapnumber].BR.ReadSingle();
ps.height = Maps.map[mapnumber].BR.ReadSingle();
ps.length = Maps.map[mapnumber].BR.ReadSingle();
float widthhalf = ps.length / 2;
// ps.X = ps.X - widthhalf;
widthhalf = ps.width / 2;
ps.Y = ps.Y + widthhalf;
widthhalf = ps.height / 2;
ps.Z += ps.length / 2;
MessageBox.Show("DeathZone");
ps.ModelTagNumber = bipdmodeltag;
ps.ModelName = Maps.map[mapnumber].FileNames.Name[ps.ModelTagNumber];
Spawn.Add(ps);