For each sound there is a Sound Perm and for each perm there is a index to a choice and a count
for each choice there is a index to its name and a index to its raw as well as count
each item choice has its raw broken up into smaller chunks
I can extract and play the sounds as well as build the sounds back into the map, but im unsure how I would do custom "raw"
heres what I know and how i'm pretty sure i'm going to accomplish it
I know that each raw is 3760 bytes(I think it was) and then the last raw chunk is bigger
I have no idea why it is bigger and that is what I need to know
the way I think i'm going to do it is break up the sound into 3760 byte pieces then the last raw chunk i'm going to combined with the remainder
any info would be great
thanks
p.s. this help will benefit everyone here
