There is PROBABLY an On/Off byte somewhere, but heck if I know where. Seeing as at the start of a game you don't have one until it's turned on, and during opening sequences there isn't one. nor is there one while you are dead.
Of course, they could just all be instances of cameras being used instead of the player character. I dunno, but I bet a good place to start would be a10.map...
-flech
Editing Objects in BloodGulch
Editing Objects in BloodGulch
Can you reshape objects in bloodGulch? For Example In SparkEdit I want to use the boulders to build a floating platform to snipe from. But first I would like to use my hex editor to streach the boulders then I was thinking about makeing them invisible. Does anyone have any ideas on how this can be accomplished? I have a few ideas, but any help would be appreciated.
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I have just completed my "Cameraman" mod which removes important parts of the HUD from the screen. You can't see the ammo indicators, the aiming reticle, or the MC's hands.
This is the perfect mod for making movies and you can get the ppf patch from my site here.
This is the perfect mod for making movies and you can get the ppf patch from my site here.
Sorry if this is a bit harsh, but I couldn't resist.Devanstator wrote:I have just completed my "Cameraman" mod which removes important parts of the HUD from the screen. You can't see the ammo indicators, the aiming reticle, or the MC's hands.
This is the perfect mod for making movies and you can get the ppf patch from my site here.

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