[App] Eschaton 0.7.2 - Beta

Utilities designed primarily for Halo PC.
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Post by Halo_crazy »

WOW. Gj you guys. Nice to see some new apps for the mac coming out :) gj 8)
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Post by Jim_Raynor »

This is pretty awesome. It's been years since a new app has come out, nice job!
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Post by shadowkhas »

Just in case nobody gets confused, this program will stay here until it's out of a beta phase...whenever it's at a stage where the authors want to move it to Utilities, just PM me and I'll be glad to. :)
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Post by Altimit01 »

/update.

Yeah Khas, this is probably the most stable release we'll have for awhile so feel free to utilities this once everyone has a look. The next ones are gonna be a lot tougher and take longer to implement.
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Post by Firefox101 »

BEST THING SINS HMT!! :shock:
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Post by LA-Burton »

when i am using the thing.... it always freezes on my
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Ice Link





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Post by Ice Link »

on your...? lol
can u explain what some of the flags do? and i dont get windows or their...wierd like idk but i cant move them 'sept the main loading one
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Post by Altimit01 »

Probably because their formatted to stay on top of your screen when you have the app selected. Their location is a problem that I didn't expect since at my disp resolution (1440 x 900) OSX somehow corrects them to be lower. That's going to be fixed in the next release (which is still a longways off) Luckily, there is apple-d and apple-e to hide those windows (or the window menu in toolbar). I posted weap flag references at halodev
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Ice Link





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Post by Ice Link »

thanks you know this app rocks...hey khas how does this live up to PC HMT?
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shadowkhas




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Post by shadowkhas »

Ice Link wrote:thanks you know this app rocks...hey khas how does this live up to PC HMT?
I haven't had a chance to play with this program, but looking at the screenshots, it's getting to be nearly equal...having the dependency swapper and everything integrated into one program is definitely better, though.
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Post by {ghc}PvtPwn »

Hey, dude. Nice, NICE, job... but one thing. Whenever I mod a map with it and use it, Halo crashes. For instance, I swapped the dependancies of weapons\sniper rifle\sniper bullet with vehicles\scorpion\tank shell and I start Halo up with the modded map in the Maps folder. Then, when I left click(fire) Halo freezes and then crashes. I have a Mac, but It still works. SOOO.... Help plz!
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Altimit01




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Post by Altimit01 »

I was unable to duplicate the problem you experienced.
Possible reasons include: you did not quit Eschaton before loading the map, you did not swap a proj tag for a proj tag, you were modifying something that wasn't a weap tag. If none of these were the reason, or you continue to have problems, please PM and we'll be able to work it out from there.
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Post by {ghc}PvtPwn »

Hey, I figured out the problem! I forget what, but I figured it out, LOL! So, I was wondering, how do you change the speed (velocity) of a weapon? And/or how do you change the accuracy (spread) of a weapon? Thanks, and again, good job with Eschaton 0.3! 8)
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Altimit01




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Post by Altimit01 »

Glad to hear you fixed it. I'll answer your questions here, but I highly recommend posting future help/how-to questions at http://forums.halodev.org/index.php?showforum=16.

Projectile speed is handled by selecting the projectile tag, main reflexive, and the float tags "Initial speed" and "Final speed"

Projectile spread is handled under weap, projectile reflexive, float: "minimum spread" and "maximum spread"
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Post by {ghc}PvtPwn »

Thanks again dude! Eschaton is a universal moddin application and I am using it for everthing I couldn't do with HMT 0.75... LOL! Now I can get into serious modding... infact, I've just made an almost exact replica of the Sniper's Dream Team Mod (not exact cuz I made it with infinite ammo). :D
Sooo.... I am now accepting modding requests people! Thanks again man, and continue working on different versions of Eschaton. I believe this will be the best Mac modding program EVER made. Keep updating it and it will have this potential! Good luck!
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Post by cloud4058 »

Well I'm considering this and need input on it because im not sure how it would be most usefull. Ok heres the idea a in app shader editor that edits the shaders color but im not sure how I should do it should it be 3 sliders that change the shaders rgb or some othere way give me some input.



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shadowkhas




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Post by shadowkhas »

cloud4058 wrote:Well I'm considering this and need input on it because im not sure how it would be most usefull. Ok heres the idea a in app shader editor that edits the shaders color but im not sure how I should do it should it be 3 sliders that change the shaders rgb or some othere way give me some input.



Cloud4058
That concept would work EXTREMELY well for any plugin that has RGB values in it...like mgs2. Maybe have the three sliders for Red, Green, and Blue, and then a little box that previews the color.
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Post by -DeToX- »

Or like this.

_Label_ _Textbox_ _Textbox_ _Textbox_ Small color preview dialog

and when you click the color preview dialog, a color choosing dialog comes up with all the custom colors and it will update the textboxes.

Or.. Sliders >_>
:P
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Altimit01




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Post by Altimit01 »

Yeah...selectcolor function ftw. That will most likely be the final solution. :/
Any other suggestions for interface options?
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shadowkhas




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Post by shadowkhas »

I think this program is coming along extremely well...as long as you have these kinds of innovations and UI, and have every feature possible in one program, I'll be jealous. :P
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