new entity sbsp discovery
- patchesreusch
- Posts: 541
- Joined: Wed Nov 29, 2006 3:49 pm
- Location: jail because i got caught I-doseing
- Contact:
new entity sbsp discovery
if u click whatever ur spawning 1 by 1 and save after each it will spawn with proper ypr so if they made the yaw pitch roll like the camera in that as it moves it shows the right ypr it would be fixed
Last edited by patchesreusch on Sat Feb 10, 2007 3:18 pm, edited 1 time in total.
did u try this with the blade thing on zanzibar?
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
Halo 3 Research Thread - Contribute to the research into Halo 3.
- patchesreusch
- Posts: 541
- Joined: Wed Nov 29, 2006 3:49 pm
- Location: jail because i got caught I-doseing
- Contact:
well that would just be proof it works, nice find if it does.
Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
Halo 3 Research Thread - Contribute to the research into Halo 3.
- patchesreusch
- Posts: 541
- Joined: Wed Nov 29, 2006 3:49 pm
- Location: jail because i got caught I-doseing
- Contact:
- patchesreusch
- Posts: 541
- Joined: Wed Nov 29, 2006 3:49 pm
- Location: jail because i got caught I-doseing
- Contact:
- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
![]() |
![]() |
![]() |
![]() |
- foxfanatic23I7
- Posts: 1343
- Joined: Mon Jul 24, 2006 1:38 pm
- Location: Canada bishes
- Contact:
![]() |
![]() |
![]() |
![]() |
This is how I make it so the objects dont turn in random ways...
I make the objects show in entity's bsp viewer, then I select ONE object in the bsp viewer to rotate and tip and spin. BUT, I only do one of those three actions rotate, flip or spin, then after I do one of them I save changes. Then do another action, rotate flip or spin. Then save, then do the last action rotate flip or spin.
Sorry if that didn't make sense, I Hope it did though.
I make the objects show in entity's bsp viewer, then I select ONE object in the bsp viewer to rotate and tip and spin. BUT, I only do one of those three actions rotate, flip or spin, then after I do one of them I save changes. Then do another action, rotate flip or spin. Then save, then do the last action rotate flip or spin.
Sorry if that didn't make sense, I Hope it did though.
- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
![]() |
![]() |
![]() |
![]() |
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
![]() |
![]() |
Its because the pitch angle, if pitch is set to zero then yaw and roll will be fine. Basically, still away from the shift button.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit