new entity sbsp discovery

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patchesreusch





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new entity sbsp discovery

Post by patchesreusch »

if u click whatever ur spawning 1 by 1 and save after each it will spawn with proper ypr so if they made the yaw pitch roll like the camera in that as it moves it shows the right ypr it would be fixed
Last edited by patchesreusch on Sat Feb 10, 2007 3:18 pm, edited 1 time in total.
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Prey




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Post by Prey »

did u try this with the blade thing on zanzibar?
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Post by patchesreusch »

no why?
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Post by Prey »

well that would just be proof it works, nice find if it does.
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Post by patchesreusch »

it works like 80% of the time idk what happens
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Post by kibito87 »

If you make sure the item's ypr is set to 0 before editing it in the bsp viewer then once you do decide to edit it. It will show up ingame as it shows in the viewer. I'm not sure why so many people have problems with ypr... I don't.
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Post by patchesreusch »

what do u use entity or darkmatter?
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Post by snakejknight »

setting the ypr to 0 does help, but its not perfect... espeialy with the control walkway... it can be a real pain :evil:
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Post by foxfanatic23I7 »

This is how I make it so the objects dont turn in random ways...

I make the objects show in entity's bsp viewer, then I select ONE object in the bsp viewer to rotate and tip and spin. BUT, I only do one of those three actions rotate, flip or spin, then after I do one of them I save changes. Then do another action, rotate flip or spin. Then save, then do the last action rotate flip or spin.

Sorry if that didn't make sense, I Hope it did though.
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Post by snakejknight »

does that work 100% of the time?
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Post by DemonicSandwich »

Its because the pitch angle, if pitch is set to zero then yaw and roll will be fine. Basically, still away from the shift button.
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