Post your pics of mods in beta, or pictures that do not have a mod associated with them.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
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by GametagAeonFlux » Wed Feb 07, 2007 7:42 pm
You animated that by hand? That's incredibly impressive.
SnaFuBAR
Posts: 2515 Joined: Sun Apr 04, 2004 11:21 pm
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by SnaFuBAR » Wed Feb 07, 2007 8:21 pm
he should spin the drum before putting it in. it will not spin like that when in line with the barrel. other than that, awesome, and you neeed to do my magnum 500.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Pyroman
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by Pyroman » Wed Feb 07, 2007 8:23 pm
Dude that's amazing. GG.
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V0Lt4Ge
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by V0Lt4Ge » Wed Feb 07, 2007 8:42 pm
That animation is well done, looks very realistic.
Darco
Posts: 1299 Joined: Sun Apr 16, 2006 12:03 pm
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by Darco » Wed Feb 07, 2007 8:43 pm
it should spin as long as he doesnt lock the pin back in?
=[
ScottyGEE
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by ScottyGEE » Wed Feb 07, 2007 9:17 pm
Its awesome but thats a hefty reload time
If you ask politely, the enemy will pause and wait
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Technically its only me animating though
[cc]z@nd!
Posts: 2297 Joined: Tue May 04, 2004 1:52 pm
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by [cc]z@nd! » Wed Feb 07, 2007 9:18 pm
greatest revolver reload animation i have ever seen.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
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by GametagAeonFlux » Wed Feb 07, 2007 9:26 pm
ScottyGEE wrote: Its awesome but thats a hefty reload time
If you ask politely, the enemy will pause and wait
In pretty much every game I've played, the Revolver is like...a one hit kill.
They also have that little "clip" for them which has the 6 bullets all lined up so it's easier to load...but I guess depending on the power of the weapon, that could be removed.
Caboose{SE}
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by Caboose{SE} » Thu Feb 08, 2007 11:48 am
SnaFuBAR wrote: he should spin the drum before putting it in. it will not spin like that when in line with the barrel. other than that, awesome, and you neeed to do my magnum 500.
^ and what happened to the ak >_>
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RaVNzCRoFT
Posts: 6208 Joined: Mon Jan 10, 2005 3:05 pm
Location: Raleigh, North Carolina, USA
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by RaVNzCRoFT » Thu Feb 08, 2007 2:35 pm
That animation is incredible. Honestly, I'm stunned. But shouldn't the hammer be cocked back after the chamber is clicked in place?
MilyardoX2
Posts: 821 Joined: Mon Jun 26, 2006 9:16 pm
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by MilyardoX2 » Thu Feb 08, 2007 3:29 pm
thats...........
amazing really good to make it perfect u could change a few things, that were mentioned in the topic already.
thats so cool
CDK908
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by CDK908 » Thu Feb 08, 2007 5:26 pm
that's a fucking long reload. you're goin to die by the time you finish.
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GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
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by GametagAeonFlux » Thu Feb 08, 2007 5:28 pm
CDK908 wrote: that's a *** long reload. you're goin to die by the time you finish.
If it were to go ingame, it could work like Shotgun's reload where you do each individual bullet and can cancel it by firing or meleeing.
Jordan
Posts: 1167 Joined: Sun Nov 28, 2004 7:46 am
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by Jordan » Thu Feb 08, 2007 5:44 pm
GametagAeonFlux wrote: CDK908 wrote: that's a *** long reload. you're goin to die by the time you finish.
If it were to go ingame, it could work like Shotgun's reload where you do each individual bullet and can cancel it by firing or meleeing.
That's the only way I could see this animation actually working well in-game.
RaVNzCRoFT
Posts: 6208 Joined: Mon Jan 10, 2005 3:05 pm
Location: Raleigh, North Carolina, USA
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by RaVNzCRoFT » Thu Feb 08, 2007 6:12 pm
I love how you included so much detail, such as needing to shake the weapon to loosen some rounds from the chamber.
ScottyGEE
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by ScottyGEE » Thu Feb 08, 2007 7:52 pm
It is indeed as if you have the motion technology to record motion instead of doing each thing by hand...
You do have a job in this industry right? If not, get one...
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Technically its only me animating though
BEEF!!!
Posts: 1496 Joined: Wed Nov 05, 2003 5:47 pm
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by BEEF!!! » Fri Feb 09, 2007 12:27 pm
Absolutely amazing.