Colt Python

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
CtrlAltDestroy




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Colt Python

Post by CtrlAltDestroy »

I was bored... again.


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Model: brigadierwolf
Texture: Kimono
Animations: Myself


Reload Sequence:

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Youtube: http://www.youtube.com/watch?v=0nV1bbdNN1k
Putfile: http://media.putfile.com/PythonReload
Hackhalo: http://www.hackhalo.org/l33t/videos/python_reload.wmv


Production Time: 8 Hours
Frame Count: 345 (Approx. 11 seconds)

I'll make another one with a chopped frame count. ;p





So... yeah. <_<
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GametagAeonFlux




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Post by GametagAeonFlux »

You animated that by hand? That's incredibly impressive.
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SnaFuBAR





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Post by SnaFuBAR »

he should spin the drum before putting it in. it will not spin like that when in line with the barrel. other than that, awesome, and you neeed to do my magnum 500. ;)
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Post by Pyroman »

Dude that's amazing. GG.

:shock:
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V0Lt4Ge




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Post by V0Lt4Ge »

That animation is well done, looks very realistic.
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Darco




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Post by Darco »

it should spin as long as he doesnt lock the pin back in?
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Post by Tsuin Taiyou »

You never cease to sexify me, L33T.
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Post by ScottyGEE »

Its awesome but thats a hefty reload time :P
If you ask politely, the enemy will pause and wait ;)
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Technically its only me animating though ;)
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[cc]z@nd!




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Post by [cc]z@nd! »

greatest revolver reload animation i have ever seen.
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GametagAeonFlux




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Post by GametagAeonFlux »

ScottyGEE wrote:Its awesome but thats a hefty reload time :P
If you ask politely, the enemy will pause and wait ;)
In pretty much every game I've played, the Revolver is like...a one hit kill.

They also have that little "clip" for them which has the 6 bullets all lined up so it's easier to load...but I guess depending on the power of the weapon, that could be removed.
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Post by Caboose{SE} »

SnaFuBAR wrote:he should spin the drum before putting it in. it will not spin like that when in line with the barrel. other than that, awesome, and you neeed to do my magnum 500. ;)
^ and what happened to the ak >_>
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RaVNzCRoFT




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Post by RaVNzCRoFT »

That animation is incredible. Honestly, I'm stunned. But shouldn't the hammer be cocked back after the chamber is clicked in place?
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Post by MilyardoX2 »

thats........... :shock: amazing really good to make it perfect u could change a few things, that were mentioned in the topic already.
thats so cool
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CDK908





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Post by CDK908 »

that's a fucking long reload. you're goin to die by the time you finish.
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GametagAeonFlux




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Post by GametagAeonFlux »

CDK908 wrote:that's a *** long reload. you're goin to die by the time you finish.
If it were to go ingame, it could work like Shotgun's reload where you do each individual bullet and can cancel it by firing or meleeing.
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Post by Jordan »

GametagAeonFlux wrote:
CDK908 wrote:that's a *** long reload. you're goin to die by the time you finish.
If it were to go ingame, it could work like Shotgun's reload where you do each individual bullet and can cancel it by firing or meleeing.
That's the only way I could see this animation actually working well in-game.
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RaVNzCRoFT




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Post by RaVNzCRoFT »

I love how you included so much detail, such as needing to shake the weapon to loosen some rounds from the chamber. :D
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Post by ScottyGEE »

It is indeed as if you have the motion technology to record motion instead of doing each thing by hand...
You do have a job in this industry right? If not, get one...
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Technically its only me animating though ;)
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Post by StalkingGrunt911 »

Awesome job L33T. :D
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BEEF!!!




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Post by BEEF!!! »

Absolutely amazing.
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