Can u make MC Lay down?
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- Posts: 41
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Can u make MC Lay down?
Well...i am a machinima modder...and i was wondering, can u make it to when u press crouch, instead of crounching can u edit it to where he is laying down with the sniper?...i know it would be hard but if anyone knows how, i will try it and if someone can make it for me, that would be cool. (map: Terminal)
- deathbysn00sn00
- Readers Club
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yeah you do a jmad number swap, just search for soldier's tut in the tut section for it. What you do is swap the crouch animation for the weapon you have for the banshee's animation.

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dang turk...every single one of my posts i make...u always know how to do it! what program do i use to switch it?
EDIT: ok...i found the tut and i honestly don't understand anything....think perhaps you can make it for me? ill salvage something up to give you. The map is terminal and the weapon is sniper rifle....im still goin to attempt it!...thanks if u can do it!
EDIT: ok...i found the tut and i honestly don't understand anything....think perhaps you can make it for me? ill salvage something up to give you. The map is terminal and the weapon is sniper rifle....im still goin to attempt it!...thanks if u can do it!
- bumlove
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Open Entity 1.3 or above (it could work on older versions but I can't be arsed checking) (English for assed)
Open Co-ag
Go to the Jmad tag
Left click objects\characters\masterchief\masterchief
Go to Tools (top right corner) Open meta editor
(now theres a lot to this tag I don't fully understand, I'm still learning it)
Go to Animation Calls in the Meta Editor
The animation call we want to find is "banshee_d:unarmed:idle" so select animation call 11 for the banshee_d pose
Now roll weapon class down to 1 and below it it will say unarmed
Now look at full body animations and you will notice that it has a SID of Idle and the Int16 is calling for chunk 8 from reflexive 5(this is the horizontal pose we want)
So now we have found the animation call we want, what do we swap it with?
Animation Calls #3 (crouch) weapon class #3 (riffles) weapon #5 (any, this is because all crouching riffle body animations are the same ) fully body animation #0 (idle) and the Int16 is calling for chunk 374 from reflexive 5
Change that Int16 number to 8 and click the save button on the top left of the meta editor resign and ftp done
Open Co-ag
Go to the Jmad tag
Left click objects\characters\masterchief\masterchief
Go to Tools (top right corner) Open meta editor
(now theres a lot to this tag I don't fully understand, I'm still learning it)
Go to Animation Calls in the Meta Editor
The animation call we want to find is "banshee_d:unarmed:idle" so select animation call 11 for the banshee_d pose
Now roll weapon class down to 1 and below it it will say unarmed
Now look at full body animations and you will notice that it has a SID of Idle and the Int16 is calling for chunk 8 from reflexive 5(this is the horizontal pose we want)
So now we have found the animation call we want, what do we swap it with?
Animation Calls #3 (crouch) weapon class #3 (riffles) weapon #5 (any, this is because all crouching riffle body animations are the same ) fully body animation #0 (idle) and the Int16 is calling for chunk 374 from reflexive 5
Change that Int16 number to 8 and click the save button on the top left of the meta editor resign and ftp done