[WIP] Goldeneye Facility

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
-Laser-




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Post by -Laser- »

:mrgreen: yay!!

Looks like I won't have too much of problem with that.

I'll look into weapons a bit more in a week or two. All problems related stairs and railing have been solved.(finally)

To do list:
  • Finish making glass texture
  • Finish adding glass
  • Touch-up textures(redo a few, fix UVs, etc)
  • Get lighting just right
  • Make Scenery and doors
  • Weapons
progress is slow since school has resumed.

EDIT: NOOOOOO!!!!! My middle monitor has died. :cry: :cry:. All I hear when I turn it on is a weird electric crackling from inside, and it smells funny. I don't wanna go back to two.... :cry: :cry:
Having three monitors is quite handy. You can stretch 3dsmax so that one viewport takes up the entire middle monitor, and you have three viewports on the right, and then your material box or UVW unwrapper on the left. Or you can have Sapien done so that it spans two monitors, the game window taking up the entire middle one, all the others on the left, and guerilla on the right.(or I suppose halo on the right)
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SnaFuBAR





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Post by SnaFuBAR »

well, there you go! looks like you've got some weapons now.
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Post by {D »

Hey caboose and rentafence, I would still like to use you gun models for Aztec. I'm going to make Aztec way better then Runway. I gave up on Runway early because the gameplay was sh*t.
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rentafence





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Post by rentafence »

Yeah yeah yeah, you still get them too >_<
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Post by {D »

rentafence wrote:Yeah yeah yeah, you still get them too >_<
Cool.


What about you caboose?
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Post by Caboose{SE} »

k.

laser pm me if you're interested in weapons/fp animation help.
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Post by -Laser- »

I skipped the 'finish glass' step for the moment. Some old textures are bugging me too much.

Do these walls not simply scream ZOMG-TILING! ?
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ick


Another problem with going back to 2 monitors...the material editor and render settings box both were appearing at their old screen coordinates(now off screen). I fixed it by changing some a few numbers in 3dsmax.ini
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Post by TomClancey »

yes, yes they do and it hurts my retinas. I can see the same little brick 1..2..3..4......59 times. And there ok, but needs to be like a tiled brick texture, wheres theres like 60 bricks in the one tile. Makes tiling less noticable.
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Post by -Laser- »

I'm just making a new one from scratch. One main problem with the one seen above is I had accidentally included a lighter streak in the concrete. Features like that can make tiling painfully apparent.


and I just found something that is annoyingly tempting(but I have enough sense to resist).
http://store.got3d.com/products/50-conc ... index.html
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I'm pretty sure all the textures in the pack would be that quality and resolution.
Even their low res previews lower on the page would be useful, were they not watermarked.
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Post by TomClancey »

If you did use it, i would clone stamp the Tube out of it, and turn that into a Tilable texture in Photoshop, tyle it, then resave it, so you have as more than 3 bricks, more like 10-15 bricks. Just a thought.
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Post by a mammoth »

Looks gray
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-Laser-




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Post by -Laser- »

TomClancey wrote:If you did use it, i would clone stamp the Tube out of it, and turn that into a Tilable texture in Photoshop, tyle it, then resave it, so you have as more than 3 bricks, more like 10-15 bricks. Just a thought.
compared to the program I use, photoshop isn't very good for making textures tileable, (in my opinion)
http://www.pegtop.net/xfader/
This was designed specifically for making tileable textures. Its only flaw is that it(or at least the version I have) can't save in TIF, so I have to resave it in a different program.


and I found some good concrete here




oh, and the pic seen above is just a quick little render.
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TomClancey





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Post by TomClancey »

Just about anyone will work, those are just some of the few i though would be pretty cool to use.

[Edit] I took out the links, they didnt work :x
Last edited by TomClancey on Sat Jan 20, 2007 9:54 am, edited 1 time in total.
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Post by llama_juice »

you cant link images from that site... it just doesn't work...

click the links.. they're broken.

But yea... Xfader is amazing... brilliantly usefull for texturemaking
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TomClancey





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Post by TomClancey »

ok...i guess your right...well jsut use w/e texture you think fite xD.
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Post by FleetAdmiralBacon »

-Laser- wrote:Another problem with going back to 2 monitors...the material editor and render settings box both were appearing at their old screen coordinates(now off screen). I fixed it by changing some a few numbers in 3dsmax.ini
That happened to me when I unhooked my TV...
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Darco




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Post by Darco »

any updates on this Laser?
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Post by BlackOPS »

Hey Lazer great work on the map ive got the emulater too but 1964 dont work, using another emu., then again the computer i have is eight years old

OH yeah I would like to know if you make send a beta map to test it can you send one to me i use a new computer, grandmother's, its a great computer!

If you can send me one PM me

I have been making blueprints for the bunker level, 2nd one, and wonder if you could send me the textures you used.
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Post by Leiukemia »

BlackOPS wrote:Hey Lazer great work on the map ive got the emulater too but 1964 dont work, using another emu., then again the computer i have is eight years old

OH yeah I would like to know if you make send a beta map to test it can you send one to me i use a new computer, grandmother's, its a great computer!

If you can send me one PM me

I have been making blueprints for the bunker level, 2nd one, and wonder if you could send me the textures you used.
Sorry, I had to lol there.
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TomClancey





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Post by TomClancey »

Don't whanna bump, but are there any recent advancements on Facility?
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