Does anyone know how improve the resolutions of the textures in the viewport, because it would greatly help modeling if i could line up models with bitmaps, but the low resolution that it gives without rendering makes it very difficult. It would greatly help if there was a way that i could make a reference texture that showed up in the viewport at its original resolution.
Any help would be appreciated, thanks in advance.
Poor Resolution of materials in viewport
-
- Posts: 799
- Joined: Mon Aug 01, 2005 11:53 am
- Contact:
![]() |
- TomClancey
- Posts: 2565
- Joined: Sat Jan 28, 2006 6:49 am
- Location: Ohio
- Contact:
-
- Posts: 540
- Joined: Tue Jan 20, 2004 12:03 pm
but if it's the background, it will stay stationary when you move your model, because you're bound to zoom in on parts of the model for details, etc. i prefer creating a plane of the dimensoins of the bitmap, applying the bitmap to it, and using alt+x to make the model you're making transparent.
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent
- TomClancey
- Posts: 2565
- Joined: Sat Jan 28, 2006 6:49 am
- Location: Ohio
- Contact:
-
- Posts: 540
- Joined: Tue Jan 20, 2004 12:03 pm
not if you click match bitmap and lock pan/zoom[cc]z@nd! wrote:but if it's the background, it will stay stationary when you move your model, because you're bound to zoom in on parts of the model for details, etc. i prefer creating a plane of the dimensoins of the bitmap, applying the bitmap to it, and using alt+x to make the model you're making transparent.
