Aztec

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
User avatar
TomClancey





Posts: 2565
Joined: Sat Jan 28, 2006 6:49 am
Location: Ohio
Contact:

Post by TomClancey »

dude, that is awesome, and i loved that map, A+ work, but can u work on the D5k models and ther other models, kinda fat and under modeled.
{D





Posts: 147
Joined: Sat Nov 26, 2005 11:07 pm
Location: I don't know yet.
Contact:

Post by {D »

TomClancey wrote:dude, that is awesome, and i loved that map, A+ work, but can u work on the D5k models and ther other models, kinda fat and under modeled.
Yea I know the only model that was really finished was the moonraker laser.
Image
User avatar
TomClancey





Posts: 2565
Joined: Sat Jan 28, 2006 6:49 am
Location: Ohio
Contact:

Post by TomClancey »

so, wat ur saying is ur gonna take more time in your models? and make em actually look not obese? cus i loved the d5k, but they obscured to much vision, also can u make it so the d5k, and silenced d5k use the same ammo, so if u have a D5k u can pick up a silenced D5k and share ammo? cus im tired of having 2 D5k's if i only need 1 of them.
{D





Posts: 147
Joined: Sat Nov 26, 2005 11:07 pm
Location: I don't know yet.
Contact:

Post by {D »

TomClancey wrote:so, wat ur saying is ur gonna take more time in your models? and make em actually look not obese? cus i loved the d5k, but they obscured to much vision, also can u make it so the d5k, and silenced d5k use the same ammo, so if u have a D5k u can pick up a silenced D5k and share ammo? cus im tired of having 2 D5k's if i only need 1 of them.
I don't know, if I have time. I bearly get to use the computer anymore.
Image
User avatar
TomClancey





Posts: 2565
Joined: Sat Jan 28, 2006 6:49 am
Location: Ohio
Contact:

Post by TomClancey »

ouch that sucks, well atleast ur making good progress. maybe ask someone to help with modeling.
metkillerjoe




Wordewatician 500

Posts: 1267
Joined: Thu Aug 03, 2006 3:35 pm
Contact:

Post by metkillerjoe »

:shock:

That is awesome.
Image
{D





Posts: 147
Joined: Sat Nov 26, 2005 11:07 pm
Location: I don't know yet.
Contact:

Post by {D »

Minor update

Image
Image
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

Are you going to actually use custom models and textures instead of using the origonals from the game, like on runway? -_-
Image
{D





Posts: 147
Joined: Sat Nov 26, 2005 11:07 pm
Location: I don't know yet.
Contact:

Post by {D »

I am not using the orginal models and I didn't use the orginal model from RunWay. This is all custom.
Image
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

O rly?
If I were to go into Goldeneye and take screencaps of a certain area and go in your map and take a pic of a certain area, would I see a resemblence?
Image
{D





Posts: 147
Joined: Sat Nov 26, 2005 11:07 pm
Location: I don't know yet.
Contact:

Post by {D »

Except the goldeneye textures. In RunWay I put mosly other textures then the ones from goldeneye.

EDIT:

I gave N64 credit for their textures.
Image
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

Still, theres some models that look exactly the same.
Image
{D





Posts: 147
Joined: Sat Nov 26, 2005 11:07 pm
Location: I don't know yet.
Contact:

Post by {D »

JK-47 wrote:Still, theres some models that look exactly the same.
Oh, thanks. I didn't I was that good at modeling.
Image
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

... -_-

I don't think this counts as a compliment:

Image
Image
{D





Posts: 147
Joined: Sat Nov 26, 2005 11:07 pm
Location: I don't know yet.
Contact:

Post by {D »

It's ok to be a little jealous. I understand...
Image
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

Not jealous.

In fact, I find it rediculous that you are pulling out all these Goldeneye maps so fast, before the origonal and user created one is still under development.

I dunno about anyone here, but I see a huge resemblence:

Image
Image

Hmm?
Image
Leiukemia




Wordewatician 500

Posts: 575
Joined: Mon Oct 23, 2006 2:59 pm

Post by Leiukemia »

While it is pretty similiar, there are still differances. The doors are smaller on his for one. And the little plant things or whatever those boxes are are not quite the same size or position. And really, how hard is it to replicate a lot of boxes, it doesn't surprise me at all that he got it very close to the original.
Image
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

That is normal when ripping stuff from an N64 game.
Image
{D





Posts: 147
Joined: Sat Nov 26, 2005 11:07 pm
Location: I don't know yet.
Contact:

Post by {D »

The reason I am pulling them out so fast is because for the past month and a half I have been spending 15 and 20 hours a day working on them almost every single day. I woke up at 8 in the morning and stayed up tell 6 in the morning a few times just to finish Runway. And you have to come here and accuse me of ripping the model. I can't believe I spent all that time on Runway and all I get is a little 12 year old like you. i am not saying I want anything from anyone for this but, JK that's just weak. If you don't know anything and don't accuse me.

Note to halomods members. If this topic gets locked, I will never post any of my work here at halomods anymore. This will be my last map anyway.
Last edited by {D on Tue Jan 09, 2007 9:50 am, edited 1 time in total.
Image
Post Reply