Turret in Death Island
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Turret in Death Island
Sry i'm asking for this but can someone send me a death island.map with turrets cause none of the tuts are working for me...and can you duplicate the warthog so theres another one called turret for my mod, i'm trying to add flak-like anti-aircraft
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I followed 2 different tuts on how to do this...First one active camos some of the bitmaps/shaders of the hog then turns off all collision parts of the hog except ones for the gun then you place the hog turrets in se. but since i didnt want to replace hogs, i duplicated them then did the same thing, i imported the tag in sparkedit and tried swapping them for other objects, worked in sparkedit but they didnt appear ingame.
Second tut is similar but instead of camoing the bitmaps, it takes away their models.
both didn't work
Second tut is similar but instead of camoing the bitmaps, it takes away their models.
both didn't work
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Learn how to Hex Edit..... HMT nerd. go here for the tut THis is why I strongly sugest learning how to Hex Edit BEFORE you go to HMT.
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- MasterNeoChief
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1.
Try by taking off all of the collsion model pieces of the hog (in the branch "[coll] Collsion Model"). But dont take off anything thats related to the turret.
2.
Then go to the branch "[vehi] Vehicle" and pick the hog. And at the right click the boxes, Kill Physics, Kill Antenna, Lower Turret to Floor.
3.
After you done that you can change the bitmaps of the hog into the cryo tube (but not the turret). Or you can change the shader model in the branch "[soso] Shader Model" with "characters\cyborg\shaders\shield hit" in the branch "[spla] Shader Plasma." I like changing the shaders because when u change the bitmaps u gotta make an extra .ppf file (well thats what I think).
4.
Now move it in Spark Edit. And your done!
I hope this helps you in your problem.
Try by taking off all of the collsion model pieces of the hog (in the branch "[coll] Collsion Model"). But dont take off anything thats related to the turret.
2.
Then go to the branch "[vehi] Vehicle" and pick the hog. And at the right click the boxes, Kill Physics, Kill Antenna, Lower Turret to Floor.
3.
After you done that you can change the bitmaps of the hog into the cryo tube (but not the turret). Or you can change the shader model in the branch "[soso] Shader Model" with "characters\cyborg\shaders\shield hit" in the branch "[spla] Shader Plasma." I like changing the shaders because when u change the bitmaps u gotta make an extra .ppf file (well thats what I think).
4.
Now move it in Spark Edit. And your done!
I hope this helps you in your problem.
