3dsmax Rendering Support Topic
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[img]http://i88.photobucket.com/albums/k198/A1M4TH3H3AD/render.jpg[/img]
did you tile the detail map? it looks very stretched, you should seriously try to do that tutorial tree trep made that i linked you to.

I do not mod halo, so please do not send me Instant Messages asking how.
Also, do not send me pm's regarding modding halo.
- Trulife8342
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Ok first off, good job using brazil as your rendering system, BUT the material looks like a five minute mat., so im going to help you out, Ok first thing add a spec/bump/detail/reflection map(s), To get a specular map you get the alpha map from the diffuse map, For the bumpmap you have 2 options find jeans bump on yayap, Or use enity's proper bumpmap extractor, for detail map get the Metal_dirty one its the one that the ingame scene uses, and for reflection maps you have to go to yayap and look for the proper cubemaps, I think Tural or Trep posted them there, for the visor just add the cubemaps and the bump and diffuse, Now if your going for a realistic type scene go and add some HDRI, and for more information on that go here HDRI HelpA1M4TH3H3AD wrote:Does my master chief look good enough (in your opinions) to make a scene with?
http://i88.photobucket.com/albums/k198/ ... render.jpg
Hope I helped and anyone feel free to pick up on anything I missed
Have a Happy New Year!!!!
Trulife
Or you can use RayTrace to get a 'real time' reflection...and you can just add a picture/scene of some sort to get a reflection going in his visor... Jean took down his normal maps cuz people were using them without giving him proper credit. And make sure to tile the metal_dirty map somewhere around 8-10...maybe even less (just go by what looks good to you)
And happy new years too whoot

Make a picture of a huge battle field, people dieing, and there's just an Elite hitting a bong in the middile of it. <_<Ephrum wrote:That looks delicious... I've been wanting to do an Elite for a while, I'm just far too lazy to rig one lol... but that looks sooo good. Now give him a shotty to piss off Veegie![]()
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OK, so i have some bone rigs of Halo 1 characters thanks to The Ghost's GBX model importer. I am creating the IK solvers, so i got to Animation > IK Solver >HI solver, and it works great. But as soon as i deselect the bone, it stops working, WTF? If anyone knows how to fix this problem, please help.
- Veegie[Temp]
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What the in hell are you two on about?-DeToX- wrote:Make a picture of a huge battle field, people dieing, and there's just an Elite hitting a bong in the middile of it. <_<Ephrum wrote:That looks delicious... I've been wanting to do an Elite for a while, I'm just far too lazy to rig one lol... but that looks sooo good. Now give him a shotty to piss off Veegie![]()
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lol... you think thaaat's glossy... you should run back through this thread, there have been muuch more 'glossy' ones... but he just got out of the bath, give him a break.

Less glossy, I reduced the 'bumps' on his armor (The tiled Metal_Dirty)... and I threw in the brushed metal horizontal and vertical and tiled them... eeh, I'm still playing around. This is the first day in a while I've actually felt like messing with stuff in 3DS

Less glossy, I reduced the 'bumps' on his armor (The tiled Metal_Dirty)... and I threw in the brushed metal horizontal and vertical and tiled them... eeh, I'm still playing around. This is the first day in a while I've actually felt like messing with stuff in 3DS

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- Trulife8342
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- Veegie[Temp]
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