Gmax weapon modelling

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sharpshot2492





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Gmax weapon modelling

Post by sharpshot2492 »

I was reading this tutorial on custom weapons http://www.halomods.com/forums/viewtopic.php?t=12292

I just don't understand how to use gmax. I was just playing with it and made this.
Image

How would I put it in game and how would I open a gbx model in gmax?
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crackcocaine
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Post by crackcocaine »

Import the gbxmodel of a normal weapon with a script, import markers and nodes move them arround the model and markers to where you think it should go.
Then you have to skin it, and compile it, then tag it.

This is the easyway so you use the original animations.

Separate vid tuts http://hce.halomaps.org/index.cfm?pg=6&sid=23. (down the list a near the middle 5 videos made by smash)

Edit: Heres a Gmax modeling tutorial http://hce.halomaps.org/index.cfm?pg=3&fid=1668.
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sharpshot2492





Posts: 250
Joined: Mon Oct 09, 2006 5:04 am
Location: The Imperial Cruiser "Executor"

Post by sharpshot2492 »

Ok get on xfire tonight.
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