Halo PC bumpmaps
Halo PC bumpmaps
I know Halo PC doesn't use bump-mapping, but I know it uses something else that people use.
Could someone just post a quickie on how to make custom PC fake bumps?
Could someone just post a quickie on how to make custom PC fake bumps?

This topic might help you out:
http://files.halomods.com/viewtopic.php ... 9b2ff3ca34
http://files.halomods.com/viewtopic.php ... 9b2ff3ca34
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- Posts: 1557
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- Posts: 1557
- Joined: Thu Mar 16, 2006 5:50 pm
- Location: RI
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- Posts: 1557
- Joined: Thu Mar 16, 2006 5:50 pm
- Location: RI
Hmmm...go into HMT and go to the [bitm] tag. Now for some of the forerunner textures there are bump maps that are there as well. I think they they use werid colors like purple and cyan...anyways export the map and open it in photoshop. Assuming you know what this texture looks like in-game and having the bump map infront of you it souldnt be hard to edit them. I personally havent tried it, just an idea, ive seen the bumpmap tagds in HMT before though. Experiment with different color to get different bumps.


Well when you run them through tool with CE, it can convert them to NORMAL MAPS which is why in pc you see these bitmaps with a bunch of funky colors. Normal Maps give better appearance than black and white bump maps, which is why you see many of them. There is a free NVidia plugin for photoshop which converts black and white bump maps to NORMAL MAPS that you can prolly inject into hmt or whatever you guys are using nowadays. It should work if you use black and white bump maps anyways. Halo is able to use them both.JK-47 wrote:Those are for CE, those bump maps are different from PC because they use Black and White, as where PC uses something else. Which is why I'm stuck.
Lol sorry BEEF!!
http://en.wikipedia.org/wiki/Normal_mapping
Photoshop plugin
http://developer.nvidia.com/object/phot ... ugins.html