[WIP] Goldeneye Facility

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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RaVNzCRoFT




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Post by RaVNzCRoFT »

Wow not funny.
BooperGrandson





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Post by BooperGrandson »

PlasmaGhost wrote:u can get around that thing called "BOB". Simple unplug the power cord from the back of ur comp and put another one in :)

hint: 360 power cords, moniter power cords, and some other cords work for power cords! trust me, ive tried it :)
lol, great idea! I wonder how his parents will react if he gets around "BOB"!
-Laser-




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Post by -Laser- »

8)

"BOB" gone. School out. Work resumed.


YAY!!!!

8)


Now, take a look at this steel.

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Pity it's just a render. I doubt I could get it to look this good in-game.
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TomClancey





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Post by TomClancey »

ver very nice, BTW were have u been for like the past month and a half? cus we though u were gone, and stopped the project.
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Post by -Laser- »

Tons of school work, plus applying to colleges, and practicing for all-region band tryouts(bass clarinet)(I made 1st chair, honors band).
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SnaFuBAR





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Post by SnaFuBAR »

how about using a bump to get it to stand out ingame? you can do that, you know.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by -Laser- »

SnaFuBAR wrote:how about using a bump to get it to stand out ingame? you can do that, you know.
I've already made bump map for it(I used it in the render), and I'm gonna be giving it some reflective properties.
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Taken from a shot of the floor of an elevator at the Dallas airport.
fishface617





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Post by fishface617 »

Very nice, im glad to see you didnt leave. :D

*points at JK-47* =P
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Post by -Laser- »

oh, and a bit of news...

A)Slightly better graphics card
B)Triple monitor setup
C)My laptop's dead again...First the hard drive experienced a head crash(all data lost), then a few days after I bought a new hard drive, my RAM chip died somehow. While I did have a copy of all my Facility work on my laptop, I had made very little additional progress on it, and I have 3 backups, each on a different hard drive.
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TomClancey





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Post by TomClancey »

lucky u have backups. Also wow 3 moniters?! all CRT's? cus if there LCD's im going to come and steal one, becuase i want a 2nd moniter, stupid dad and mom wont let me get a "FREE" 2nd one from a friend...

that ends my odd ramble of the day.
Last edited by TomClancey on Sun Dec 24, 2006 7:09 pm, edited 1 time in total.
Leiukemia




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Post by Leiukemia »

Cool texture. And what in gods name would you need 3 moniters for?! :shock:
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TomClancey





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Post by TomClancey »

heh thats nothing my friend has quad moniters on a 2x2 square, he has the wallpaper on 2x2 stretch, and its awesome, i would only ever need 2 but meh, 4 is still cool.
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JK-47




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Post by JK-47 »

:o! YOU'RE BACK!
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TJMC





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Post by TJMC »

Wow this is the best map i have ever seen...
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Post by -Laser- »

I'm currently working on the railing in the final room.


render
Image
[click for 3200x2400]
(I don't have the bump maps applied in max, in case you were wondering)
The textures on the stairs, supports, etc are the originals from the 64 version, and the texture on the railing is steel-light, none of these permanent. On surface of the stairs and the metal platforms, I'll be using a variation of the steel texture seen earlier.
a mammoth




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Post by a mammoth »

Yayzors an update!!!

looks great
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Post by {D »

That's a good thing your taking your time on this map. I went to fast on my runway map because I had to quit mapping. But I spent over a month on it and over 15 hours a day on it. I like your textures too on this map they look great.
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Post by -Laser- »

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stupid MC and his fat collision model...
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JK-47




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Post by JK-47 »

This map is comming along amazingly :)
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Post by -Laser- »

amazingly this! :mrgreen: 8) :mrgreen:

I didn't realize that the collision properties could be changed so easily in the biped tag. I was worried I'd have to go in and do something like edit MC's collision model in max or something.
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(I just used the stair texture that's found on some of the other stairs. Again, it's not permanent, I'm just not in the mood for making textures right now.)


I believe this won't happen once I put some collision planes over the stairs
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and I hoping this error will disappear once I put in some portals.
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I slowed down the player by half(turned out to be a bit much), lessened his jumping height, and set the FOV to 58 degrees(the same as Goldeneye on the 64). Doing so made the level seem somewhat larger. By shrinking the collision properties, I also fixed the problem of MC barely fitting through the doorways.

I also raised fall damage to the point where people wont be jumping off the raised platform and skipping the stairs to save time.


And something quite odd. I found that as I was walking down part of the stairs, I hit some sort of weird something, and shot up 20 feet or so. If I could isolate this bug, it might come in handy sometime in the future.
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