3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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antszy101




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Post by antszy101 »

how do you import levels into the scene? like have a grunt on coag
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Ephrum




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Post by Ephrum »

Jordan wrote:That is just specular and a noise bump, there isn't much detail at all. :?
... it's the metal_dirty detail map... but it wouuuld be better if it didn't extend to the rubber, and just kept on the armor
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Post by darco9x2 »

Code: Select all

[img]http://i88.photobucket.com/albums/k198/A1M4TH3H3AD/render.jpg[/img]

did you tile the detail map? it looks very stretched, you should seriously try to do that tutorial tree trep made that i linked you to.
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Trulife8342




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Post by Trulife8342 »

A1M4TH3H3AD wrote:Does my master chief look good enough (in your opinions) to make a scene with?

http://i88.photobucket.com/albums/k198/ ... render.jpg
Ok first off, good job using brazil as your rendering system, BUT the material looks like a five minute mat., so im going to help you out, Ok first thing add a spec/bump/detail/reflection map(s), To get a specular map you get the alpha map from the diffuse map, For the bumpmap you have 2 options find jeans bump on yayap, Or use enity's proper bumpmap extractor, for detail map get the Metal_dirty one its the one that the ingame scene uses, and for reflection maps you have to go to yayap and look for the proper cubemaps, I think Tural or Trep posted them there, for the visor just add the cubemaps and the bump and diffuse, Now if your going for a realistic type scene go and add some HDRI, and for more information on that go here HDRI Help

Hope I helped and anyone feel free to pick up on anything I missed

Have a Happy New Year!!!!
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Post by Ephrum »

Or you can use RayTrace to get a 'real time' reflection...and you can just add a picture/scene of some sort to get a reflection going in his visor... Jean took down his normal maps cuz people were using them without giving him proper credit. And make sure to tile the metal_dirty map somewhere around 8-10...maybe even less (just go by what looks good to you) :) And happy new years too whoot
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Post by darco9x2 »

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Ephrum




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Post by Ephrum »

That looks delicious... I've been wanting to do an Elite for a while, I'm just far too lazy to rig one lol... but that looks sooo good. Now give him a shotty to piss off Veegie :P :twisted: :wink:
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Post by -DeToX- »

Ephrum wrote:That looks delicious... I've been wanting to do an Elite for a while, I'm just far too lazy to rig one lol... but that looks sooo good. Now give him a shotty to piss off Veegie :P :twisted: :wink:
Make a picture of a huge battle field, people dieing, and there's just an Elite hitting a bong in the middile of it. <_<
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SpecOp44




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Post by SpecOp44 »

-DeToX- wrote:Make a picture of a huge battle field, people dieing, and there's just an Elite hitting a bong in the middile of it. <_<
Yes Detox, just like we discussed on AIM, minus the prophet...
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benman08




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Post by benman08 »

OK, so i have some bone rigs of Halo 1 characters thanks to The Ghost's GBX model importer. I am creating the IK solvers, so i got to Animation > IK Solver >HI solver, and it works great. But as soon as i deselect the bone, it stops working, WTF? If anyone knows how to fix this problem, please help.
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Veegie[Temp]




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Post by Veegie[Temp] »

-DeToX- wrote:
Ephrum wrote:That looks delicious... I've been wanting to do an Elite for a while, I'm just far too lazy to rig one lol... but that looks sooo good. Now give him a shotty to piss off Veegie :P :twisted: :wink:
Make a picture of a huge battle field, people dieing, and there's just an Elite hitting a bong in the middile of it. <_<
What the in hell are you two on about?
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Post by darco9x2 »

Ephrum wrote:Now give him a shotty to piss off Veegie :P :twisted: :wink:
its not rigged, and why would i want to do that?
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Post by Ephrum »

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Eehh... I dunno... it looks better from other angles IMO lol... cuz the armor's real reflectyyyy-like... but eehh...

Jean's bump that I 'edited' sort of... :)

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Munsie




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Post by Munsie »

Did MC slip and fall in a bucket of gloss?

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Ephrum




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Post by Ephrum »

lol... you think thaaat's glossy... you should run back through this thread, there have been muuch more 'glossy' ones... but he just got out of the bath, give him a break.

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Less glossy, I reduced the 'bumps' on his armor (The tiled Metal_Dirty)... and I threw in the brushed metal horizontal and vertical and tiled them... eeh, I'm still playing around. This is the first day in a while I've actually felt like messing with stuff in 3DS :oops:
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Post by fritz_da_monkey »

antszy101 wrote:how do you import levels into the scene? like have a grunt on coag
Once you get the level bsp from the map file import it and set up the textures. Then go to merge and open your grunt file.
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antszy101




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Post by antszy101 »

thanks fritz :wink:
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Trulife8342




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Post by Trulife8342 »

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I need help with an enviroment.
They are praying before a major battle.
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Post by Jordan »

I'm sure Veegie will tell you that John was Buddhist and would never pray before fighting or something.


Work on your armor shader a bit before you make your environment.







Yes I know Buddhists are non-violent.
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Veegie[Temp]




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Post by Veegie[Temp] »

Jordan wrote:I'm sure Veegie will tell you that John was Buddhist and would never pray before fighting or something.
I'm sure you should stop trying to start shit.
Really...
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