3dsmax Rendering Support Topic

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Veegie[Temp]




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Post by Veegie[Temp] »

cant you just except that u where wrong,
Can you not fall asleep in English class?
What you basically said to me was:
Can you not make an exception for my location of being wrong.
and who cares if a grunt is holding...what is that? shottie or br
antszy101 wrote:(first render) grunt with shottie
A shot in the dark here, but I'm going to have to say a Shotgun. Why is it bad? It doesn't make sense...
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Post by Geo »

Can we not just all agree, that it was a bad render >_>
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Post by HK-47 »

ledhedgn wrote:cant you just except that u where wrong, and who cares if a grunt is holding...what is that? shottie or br? it looks kool like that, u need to focus more on the look of how a render is, instead of characteristics of the character and prop that they are holding

nice job on the grunt
Did you learn your english from a drunk teacher?

The brutes were kind of backstabbers people, thats probably why they use shotguns, They dont care.

Im not sure if the arbiter ACTUALLY did...
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Post by Pyroman »

Alright this is what I got. (Jean's bump <3)

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This is the MC look I am going to use for my first scene. Tell me what you think.
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Post by A1M4TH3H3AD »

This is what i have so far,
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How would i obtain the incredible detail of this picture from rossgemuend
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Post by Pyroman »

Detail maps.
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Post by A1M4TH3H3AD »

Ok i'll have to look into how to do a detail map now ty :)
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Post by Jordan »

That is just specular and a noise bump, there isn't much detail at all. :?
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Post by Pyroman »

Ahhh!!!

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Just havin' fun.

And yes I know the top right leg's change_color is messed up. It's being fixed.
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Post by Geo »

You should so make him do the robot.
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Post by fritz_da_monkey »

iGeo wrote:You should so make him do the robot.
One master chief doing the robot coming up.

(Its pretty short and pretty crapy. I didn't spend more then 10 minutes on it. I'm rendering it now).
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Post by CDK908 »

srry but how do you animate? sense this is a support topic i'm just wondering.
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Post by darco9x2 »

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lost all my scenes and shaders today, so i had to start over.
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Veegie[Temp]




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Post by Veegie[Temp] »

You made a nice recovery.
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Post by HK-47 »

Veegie wrote:You made a nice recovery.
I Agree.
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Post by fritz_da_monkey »

CDK908 wrote:srry but how do you animate? sense this is a support topic i'm just wondering.
After you rig the model select the biped and then go in to the movement tab, (I think its movement. Its 2nd or 3rd on the right), and turn off figure mode. The click either "setkey" or "autokey" And move things. Its pretty simple to figure out from there. (This might be hard to understand but I'm doing to from memory.)

http://www.youtube.com/watch?v=PIHSQq08t1I

I almost for got to post that. MC robot. I only spent a few minutes on it.
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Post by darco9x2 »

its the motion tab. and the video isnt done processing yet.
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Post by A1M4TH3H3AD »

Does my master chief look good enough (in your opinions) to make a scene with?

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Post by darco9x2 »

it looks like you just put on the diffuse and nothing else. the material needs more work, but yes you could make a scene with it.
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Post by Geo »

No, a visor would be nice.
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