[Halo 1] ----- Xinject Final ----- *Updated 10/07/04*
That beer sure what tasty. I've got a bit of a problem with the injection that I am experimenting with.
I am toying around with a longest mod that I had laying around. It has panels already injected over the flag base (thanks MR. Murder) and I'd kind of like to keep the barricade that is already in the map. I already injected the model and collision of the field generator from rr but when I got down to scenery I realized that I may have made a mistake. There is no other scenery left to inject over (only flag base and barricade). Is there any way around this?
Thanks
I am toying around with a longest mod that I had laying around. It has panels already injected over the flag base (thanks MR. Murder) and I'd kind of like to keep the barricade that is already in the map. I already injected the model and collision of the field generator from rr but when I got down to scenery I realized that I may have made a mistake. There is no other scenery left to inject over (only flag base and barricade). Is there any way around this?
Thanks
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This doesn't make any damn sense at all.
I'd been having some trouble with injecting new models, so I decided to do something really simple, and then work up from there, so that I could hopefully figure out where I'd been making my mistake.
I decided to inject the default pistol model from Bloodgulch over the default pistol model in Halo. It doesn't get much simpler than that.
This is what I did:
1. Opened Bloodgulch with XInject. Saved pistol model meta.
2. Opened Halo with XInject. Injected previously saved pistol model meta over pistol model. Yes to raw data.
None of the dependencies change (and they're all still listed below), and there isn't a new collision model to inject, so I don't see anything else I can do.
For some reason, the game freezes whenever I try to look at/use the pistol.
It's obvious that I'm missing a crucial step somewhere. Can anyone tell me what it is?
Also, what exactly does the VerticeFixer do?
I'd been having some trouble with injecting new models, so I decided to do something really simple, and then work up from there, so that I could hopefully figure out where I'd been making my mistake.
I decided to inject the default pistol model from Bloodgulch over the default pistol model in Halo. It doesn't get much simpler than that.
This is what I did:
1. Opened Bloodgulch with XInject. Saved pistol model meta.
2. Opened Halo with XInject. Injected previously saved pistol model meta over pistol model. Yes to raw data.
None of the dependencies change (and they're all still listed below), and there isn't a new collision model to inject, so I don't see anything else I can do.
For some reason, the game freezes whenever I try to look at/use the pistol.
It's obvious that I'm missing a crucial step somewhere. Can anyone tell me what it is?
Also, what exactly does the VerticeFixer do?
"I've been dazed and confused for so long it's not true..."
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Heres a follow-up question. If you inject over a model(warthog lets say) dont you sill have to replace some sort of scenery to make it work(give a piece of scenery the meta number of the warthog). You cant just add more stuff....dont you have to replace it.mr_abc wrote:u dont just inject over scen you can write over any model you said longest so just inject over warthog or ghost etc. also you can inject over weapons too
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um yes and no two ways the one you said or you could change vehi(you injected over) to scen-obj-yyyy so it now becomes scen. o yea if u cant see the model in spark goto tool import tag into scenerio then veh then your overiten model.TheMadModder wrote:Heres a follow-up question. If you inject over a model(warthog lets say) dont you sill have to replace some sort of scenery to make it work(give a piece of scenery the meta number of the warthog). You cant just add more stuff....dont you have to replace it.mr_abc wrote:u dont just inject over scen you can write over any model you said longest so just inject over warthog or ghost etc. also you can inject over weapons too
hope this helps
-Abc
if you take your collision model for the ultra panel into a hex editor like hex workshop and go to the bottom of the data select all the 00000000 and scroll up delete all of them and you can get that huge meta file down to under 2000 bytes small enough to inject over the needler ammo no great loos i think you will agree.
Thanks for your time.
Thanks for your time.
Bug Stompers "We Endanger Species"
MrMurder The Magnums Of Justice
Thanks for your time.
MrMurder The Magnums Of Justice
Thanks for your time.
This is program is great but it takes forever to get a bsp
I have been here for threes and still no bsp to start and it still ask for where to save it is there something i did wrong
I screw up on the last reply
I have been here for three hour's trying to save this bsp the bar have been going and it asking where to save every timea bar fills up is there somethign I'm doing wrong
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