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Hawaiian Modder




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Did you know?

Post by Hawaiian Modder »

Did you know that plasma grenades don't stick to weapons, only the people.
I got so pissed I was playing on lockout, stuck 2 people and almost stuck another one, but the grenade bounced off him and didn't stick. He still died(Noob) :? .
So I went to investigate. I went into a custom game and told someone to just stand there. I stuck every part of the man. Then I tried his gun and sure as hell it didn't stick.

P.S. I hope this is the right forum.
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RaVNzCRoFT




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Post by RaVNzCRoFT »

I know nothing about Halo 2 modding, but it seems as though you could fix that problem by pasting the 'plasma grenade impact human' meta over the 'plasma grenade impact weapon' meta.

Edit: I don't know why I automatically assumed this was for Halo 2. But it should be the same concept for both games.
Last edited by RaVNzCRoFT on Wed Dec 27, 2006 8:26 pm, edited 1 time in total.
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Post by Tsuin Taiyou »

If this is Halo 1 then yes, I do know.
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Xiion




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Re: Did you know?

Post by Xiion »

Hawaiian Modder wrote: I was playing on lockout
i would assume its halo 2...
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Diablo65





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Post by Diablo65 »

Yeah, that's a pain. I don't know how many stickies have been averted when I've played Split Screen with my friends, bouncing harmlessly off their weapons instead of sticking to their pelvic areas.... :wink:
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Post by Battery »

its because, the weapon is metal, thats if it bounces off, if it goes through, it has no collision.
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Post by -DeToX- »

Battery wrote:its because, the weapon is metal, thats if it bounces off, if it goes through, it has no collision.
Isn't the MC a type of metal?
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[IA]Paul




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Post by [IA]Paul »

Yes, but the MJOLNIR armor is for a living thing. It's a target. A gun is an inanimate object.
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Munsie




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Post by Munsie »

OBGJFIOYO? XD

I thought it was a commonly known fact they bounce off weapons.

~Munsie
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Nemihara





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Post by Nemihara »

The sticky grenades only stick to living stuff. In DotHalo, I was exploring and found something intresting. In the phmo tag, there is an option to enable/disable "Alive", above "Object weight". I would assume that this should be what you are looking for.
However, these tags are disabled on vehicles, which you can stick when there are people inside only. I guess that once a player gets into a vehicle, the vehicle is classifed as part of the player. Not sure, but it should work, hypothetically.
Unfortunately, I couldn't find any weapons in the phmo tag. Sorry!
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