[model]US Thompson Submachinegun
[model]US Thompson Submachinegun
Yesterday I worked on this model for about an hour and now I have decided I might as well release it to all of you. This will be included in EMT's next WWII mod(not decided yet(and it will be uved in the mod)). Enjoy. I hope to release more of these models when I can.
- Attachments
-
- Thompson Submachine gun.zip
- (198.39 KiB) Downloaded 47 times
Last edited by Jsk1610 on Tue Dec 26, 2006 11:46 am, edited 1 time in total.
- WarHampster
- Posts: 206
- Joined: Thu Aug 03, 2006 5:22 am
- Location: In a place.
- Contact:
thats pretty cool
~downloading~
~downloading~
JOIN THE WARHAMPSTER MAC MOD TEAM: http://warhampster.editboard.com/ We have 81 users and counting!!!
Macsforever wrote:WHMT (Great site, keep it up Sam!)
-
- Posts: 104
- Joined: Sat May 08, 2004 10:30 am
- Location: N-E-W Jerz
- Contact:
- shadowkhas
- Posts: 5423
- Joined: Wed Jun 23, 2004 8:00 am
- Location: Salt Lake City, Utah
That skin (that's not a UV by the way, a UV[UV map more specifically] is a blank white texture with guides to show WHERE to skin; that's a finalized skin, not a UV) is...good for a placeholder.
The wood needs to follow differences in the model more and not be uniformly straight throughout the entire model. I'll see what I can do and post it on EMT.
The wood needs to follow differences in the model more and not be uniformly straight throughout the entire model. I'll see what I can do and post it on EMT.
(7:15:27 PM) Xenon7: I BRUK THE FIRST PAGE OMGOMGOMG RONALD REGAN
Lol what he said. Also, the drum magizing came out before WWII..... in like 1918hehe... I would not like to get hit by that gun..
on a mac, you have to UV models and then skin it. i did both. the models dont magicly appear with UV's do they? i think not.That skin (that's not a UV by the way, a UV[UV map more specifically] is a blank white texture with guides to show WHERE to skin; that's a finalized skin, not a UV) is...good for a placeholder.
432x120 in size. =P
- shadowkhas
- Posts: 5423
- Joined: Wed Jun 23, 2004 8:00 am
- Location: Salt Lake City, Utah
Sorry if this is a bump, but I have a question and a problem.
This model, isn't iniformed, there-fore, it will not look like a first-person model of the assualt rifle. It's too large.
And, the other question I had was, can you replace this model with the first-person model, and the actual model?
Great model, if only it were the correct size.
This model, isn't iniformed, there-fore, it will not look like a first-person model of the assualt rifle. It's too large.
And, the other question I had was, can you replace this model with the first-person model, and the actual model?
Great model, if only it were the correct size.
You can extract the assault rifle and scale it properly on your own. Sorry that I didn't do taht in the first place. And yes, you can import it into the assault rifle and the assault rifle fp. First import it into the fp assault rifle and then do a dependency swap in the dep. swapper(in weap>assault rifle go to mod2>and change assaultrifle/assault rifle to assault rifle/assault rifle_fp)
..
And yes you did bump. You can just pm me next time or get on aim.
..
And yes you did bump. You can just pm me next time or get on aim.