[model]US Thompson Submachinegun

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Jsk1610





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[model]US Thompson Submachinegun

Post by Jsk1610 »

Yesterday I worked on this model for about an hour and now I have decided I might as well release it to all of you. This will be included in EMT's next WWII mod(not decided yet(and it will be uved in the mod)). Enjoy. I hope to release more of these models when I can.
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Thompson Submachine gun.zip
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Last edited by Jsk1610 on Tue Dec 26, 2006 11:46 am, edited 1 time in total.
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WarHampster





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Post by WarHampster »

thats pretty cool :D
~downloading~
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Post by Xiion »

will it inject? did you make it from scratch? cos if you did it wont work
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Jsk1610





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Post by Jsk1610 »

on a mac it does :wink: . or on a pc if it gets tagged.
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crazynes





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Post by crazynes »

I don't know much about guns but its looks a blocky.
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Post by Jim_Raynor »

That looks really good. Now try making one with a drum magazine, like the good ol' Al Capone gangster tommy guns. Those are my favorite.
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Post by Jsk1610 »

Here, thx to kawasaki I got it uved and Lambda also unboxified it. Uv is included in the dl. Also this is for a WWII mod so no round clip thingies.
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Post by crazynes »

Nice.
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Post by shadowkhas »

That skin (that's not a UV by the way, a UV[UV map more specifically] is a blank white texture with guides to show WHERE to skin; that's a finalized skin, not a UV) is...good for a placeholder.
The wood needs to follow differences in the model more and not be uniformly straight throughout the entire model. I'll see what I can do and post it on EMT.
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Jsk1610





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Post by Jsk1610 »

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hehe... I would not like to get hit by that gun..
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Post by Kawasaki »

hehe... I would not like to get hit by that gun..
Lol what he said. Also, the drum magizing came out before WWII..... in like 1918
That skin (that's not a UV by the way, a UV[UV map more specifically] is a blank white texture with guides to show WHERE to skin; that's a finalized skin, not a UV) is...good for a placeholder.
on a mac, you have to UV models and then skin it. i did both. the models dont magicly appear with UV's do they? i think not.
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432x120 in size. =P
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Post by shadowkhas »

You say that like I've never used a Mac...I know what you're talking about. The thing is, every model intrinsically has a UV map, you just have to get at it with a 3D program. You're not "posting the UV," you're posting a skin.
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Post by Kawasaki »

But at first it didnt hav PROPER uving, NOW it does and has a SKIN. Is that better?
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432x120 in size. =P
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Post by Syperium »

Sorry if this is a bump, but I have a question and a problem.

This model, isn't iniformed, there-fore, it will not look like a first-person model of the assualt rifle. It's too large.

And, the other question I had was, can you replace this model with the first-person model, and the actual model?

Great model, if only it were the correct size.
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Post by Jsk1610 »

You can extract the assault rifle and scale it properly on your own. Sorry that I didn't do taht in the first place. And yes, you can import it into the assault rifle and the assault rifle fp. First import it into the fp assault rifle and then do a dependency swap in the dep. swapper(in weap>assault rifle go to mod2>and change assaultrifle/assault rifle to assault rifle/assault rifle_fp)

..
And yes you did bump. You can just pm me next time or get on aim.
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Post by Diablo65 »

Your image triggered a Norton Antivirus intrusion alert for me, becuase of the many "redundant slashes" in your image URL... :?

Gun looks nice enough. :)
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