Entity 1.4 WIP

Utilities designed primarily for the xbox version of Halo 2.
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shade45




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Post by shade45 »

Nice update.. keep up the good work :D
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Post by Jubakuba »

can we no longer close chunk adder?
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Post by StalkingGrunt911 »

Awesome job MT and Anthony. :D
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Post by A1M4TH3H3AD »

Yay for entity 1.4! :D
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Post by StalkingGrunt911 »

Damn, to bad when I try to open a map I get this problem.
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Post by -DeToX- »

StalkingGrunt911 wrote:***, to bad when I try to open a map I get this problem.
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Meaning your map's padding is incorrect.

Shouldn't be the programs fault.
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Post by StalkingGrunt911 »

Yeah, I didn't do no padding to any of the maps. I have tried clean maps, clean mainmenu.map, shared.map, and single_player_shared.map... So it's not my fault...
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Post by -DeToX- »

StalkingGrunt911 wrote:Yeah, I didn't do no padding to any of the maps. I have tried clean maps, clean mainmenu.map, shared.map, and single_player_shared.map... So it's not my fault...
Oh good point. Get on AIM mb?
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Post by T Beezie »

Nice work guys! :D
All those new goodies will be VERY useful. :D

Thank You.
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Post by Monkey Terd »

Sorry about the eyefinder, somehow it didn't get added to the RAR. Should work fine now. :D
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Post by Dootuz »

Nice and all but you might want to fix this... see the hog lol
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Tural: Conversation over.
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Post by DemonicSandwich »

The String editor ROCKS. It has almost rendered hex workshop useless.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by ScottyGEE »

Hurray for string editor! I've been waiting for 1.5 years for weapon naming to become streamlined.
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Technically its only me animating though ;)
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Post by T1xAnton »

YAY! More FUN!!! WOO!
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Post by TheTyckoMan »

And this is why we released the source for entity =)
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Post by DemonicSandwich »

Just watch, soon Entity will become the only modding app needed. It's already pretty close now.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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shade45




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Post by shade45 »

Its up to u guys but I think you should release the source. Otherwise we'll have multiple versions of entity being release all having different features, which will be really inconvenient.

Just a suggestion ;)
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Post by SpecOp44 »

Very nice.

Edit:
Hmm, error...
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Last edited by SpecOp44 on Sun Dec 24, 2006 7:18 am, edited 1 time in total.
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Post by kornman00 »

shade45 wrote:Its up to u guys but I think you should release the source. Otherwise we'll have multiple versions of entity being release all having different features, which will be really inconvenient.

Just a suggestion ;)
You should have released the source code under a specfic license, requiring users of the source code to release their changes they make ;p
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Post by smacktalker »

i'm very much liking this

but models seem to be really stretched or something in the bsp viewer which makes it hard to place :lol:

edit: uff im getting alot of errors..

identfixer or something when cloning chunks.. and some other random less annoying ones
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